



Oh but those are alliances not raids. If we are going to be stringent with terminology here need to be universal.When 8 people form a party the game shows FULL PARTY in big caps, therefore 8 man contentmi is full party content and not a raid. A raid would be alliance content, as in multiple full parties in this game's case 3 full parties, FATEs not included of course. Therefore CT is currently the only raid until CT2 is added in a week. Don't see how that's so hard to understand or why people are coming with silly justifications to call 8 man content a raid.


Its an "alliance" when you have multiple polities involved - multiple guilds, or in this game's case, multiple Free Companies.
Its a "raid" when you have multiple groups, or in this game's case, multiple "Full Party" constructs, involved.
Its not doable yet, not in FF14. But, when they do allow us to make our own 24 man raids for CT, you'll see the difference.
A single Free Company running a 24 man CT raid would be raiding it. Two FC's that band together to supply the 24 men for the CT raid would be jointly raiding it in an alliance.
Raid and Alliance are talking about different things, and are not mutually exclusive.



And alliances are formed with 10+ people which fits closer to the standard definition of raids. Coil is just another 8 man dungeon anyway, barely dungeons even since most turns are just boss fights, it's not a raid no matter how much people want to try and twist it into one or how it's labeled in the game to make it seem like there are multiple raids, there aren't.
So primals are now raids instead of trials? Good to know.It's not silly and he's just saying that what you're arguing about isn't the actual system it's that it says "FULL PARTY". So what would be the case if it said "Party Formed" for 4 man, "Raid Formed" for 8 man and "Alliance Formed" for 24 man. It's literally just about semantics.

It was literally all about semantics you could call them "You got 4 people" for 4 man, "Hey that's twice as much" for 8 man and "You must be popular" for 24 man. Just because it doesn't fit your personal definition of a raid DOES NOT mean that it isn't one.
For that matter you could call trials "Hard Dungeons" and call the raids currently in the game"Really hard dungeons" it would litterally only make a difference in the name.
"A rose with any other name would smell as sweet" and all that jazz.
Last edited by Archulak; 06-30-2014 at 03:48 AM.



"A raid is a type of mission in a video game in which a very large number of people (larger than the normal team size set by the game) attempt to defeat a boss monster". Note that "amount of people used for most dungeons due to convenience" doesn't equal to normal. The normal amount of people you can fit into a party without using alliances is 8, you can't even use an LB3 with a light party.It was literally all about semantics you could call them "You got 4 people" for 4 man, "Hey that's twice as much" for 8 man and "You must be popular" for 24 man. Just because it doesn't fit your personal definition of a raid DOES NOT mean that it isn't one.
For that matter you could call trials "Hard Dungeons" and call the raids currently in the game"Really hard dungeons" it would litterally only make a difference in the name.
"A rose with any other name would smell as sweet" and all that jazz.
Dungeons also imply you know, running through a dungeon, not just a single boss fight in a mostly round or square arena. You're right though, it is semantics, semantics to twist Coil into fitting in the definition of a raid, that's all it is.

When I think of a raid I think of a fight much more challenging than the rest of the game that can consist of either one really powerful boss or multiple segments each with their own boss leading up to a really powerful one.(Independent of party size because more often than not, adding more people just makes the likelihood of error higher which in an entirely artificial increase in difficulty) Your right though, obviously my definition of raid is wrong and yours is the only one that could ever be correct."A raid is a type of mission in a video game in which a very large number of people (larger than the normal team size set by the game) attempt to defeat a boss monster". Note that "amount of people used for most dungeons due to convenience" doesn't equal to normal. The normal amount of people you can fit into a party without using alliances is 8, you can't even use an LB3 with a light party.
Dungeons also imply you know, running through a dungeon, not just a single boss fight in a mostly round or square arena. You're right though, it is semantics, semantics to twist Coil into fitting in the definition of a raid, that's all it is.


When a raid is initially introduced, then it should be more challenging than group content. However, as the game goes on, and more content is added, older raids remain just as difficult while character power grows, eventually leading to raids that were challenging initially being soloable. They are still raids, designed for multiple groups. They just get decrepit in their old age.When I think of a raid I think of a fight much more challenging than the rest of the game that can consist of either one really powerful boss or multiple segments each with their own boss leading up to a really powerful one.(Independent of party size because more often than not, adding more people just makes the likelihood of error higher which in an entirely artificial increase in difficulty) Your right though, obviously my definition of raid is wrong and yours is the only one that could ever be correct.
Whether you are talking EQ's 6 man group, FF14's 4 and 8 man Light and Full Parties, or something else. The difference between "group" and "raid" content is that "raid" content is designed for more than one group when it is first released.

You obviously just skipped over me explicitly stating what i think of as a raid, let me just go ahead and quote myself.
When I think of a raid I think of a fight much more challenging than the rest of the game that can consist of either one really powerful boss or multiple segments each with their own boss leading up to a really powerful one.(Independent of party size because more often than not, adding more people just makes the likelihood of error higher which in an entirely artificial increase in difficulty) Your right though, obviously my definition of raid is wrong and yours is the only one that could ever be correct.
Last edited by Archulak; 07-02-2014 at 09:05 AM.




You should tell that Wikipedia article, the one you got that lovely quote from, that they should remove FFXIV from their list of games that comply with said definition. After all, you don't feel it applies and we can't have that now."A raid is a type of mission in a video game in which a very large number of people (larger than the normal team size set by the game) attempt to defeat a boss monster". Note that "amount of people used for most dungeons due to convenience" doesn't equal to normal. The normal amount of people you can fit into a party without using alliances is 8, you can't even use an LB3 with a light party.
Dungeons also imply you know, running through a dungeon, not just a single boss fight in a mostly round or square arena. You're right though, it is semantics, semantics to twist Coil into fitting in the definition of a raid, that's all it is.
@Roth: Your "multi full party" requirement to be called raiding just doesn't fit into this game. You can ask for more CT level raiding, there is nothing wrong with that, but the fact remains that CoB and SCoB are raids within this game.
Last edited by SDaemon; 06-30-2014 at 04:21 AM.
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