I sincerely hope that the Square Enix dev team reads these forums, because what I have to say is important to me and, I suspect, several other fans. Whether you agree or disagree with me, PLEASE RESPOND to this thread - let's make sure Square Enix knows what needs to be fixed.

1: Ranks required to participate in main scenario quests reduced. (dev 1084)
This is a good thing, in my opinion. It makes this part of the game more friendly to newcomers.

2: Main Scenario/Class/Levequests awarding skill points upon completion. (dev 1085)
Excellent! Anything that helps the players progress faster is a good thing.

3: The Grand Companies (dev 1003)
I like this idea. More storyline content and additional rewards make for more fun.

4: Gil rewards for guildleves have been reduced. (dev 1010/1011)
Not a good thing. Money is the lifeblood of any economy, whether it's a game or not. Reduced income makes things harder on players, especially new players.

5: Changing levequest difficulty & its effect on targets. (dev 1010/1011)
I am neutral to this change. I will point out though that while we can reduce a levequest's difficulty, we can't increase the difficulty. I would like to see an option to increase difficulty implemented.

6: New icons for factions/Guardian's aspect. (dev 1010/1011)
I am neutral on this subject, though it is kind of nice that the factions now have icons.

7: Changes to Behests. (dev 1069)
Again, neutral on this issue, but only because I have not yet participated in any behests and therefore have no experience with them.

8: Instanced Raids. (dev1079)
Excellent idea. More endgame content keeps the players playing, and it keeps them happy.

9: Mini-settlements. (dev1077)
A fun idea, but... what do they do for the players?

10: Changes in battle. (dev 1022/1065/1088/1023)
Auto-attack has been added... YES!!! I love this feature. Granted, it took a little getting used to since it changed the flow of battle, but fights feel much smoother now.
The stamina gauge has been abolished... good! Again, it makes fights smoother.
Recast timers on the action bar... also good. It's easier to track when abilities are available.
Toggling between active and passive modes while moving... excellent!
The enmity icon and changes to enmity... All good things, it makes each party member's job easier.

11: New conjuror specific spells. (dev 1032)
I think this is a good idea, and will be of great help to parties in particular.

12: Adjustments to class actions. (dev 1032)
There are several things for each class that could be seen as good or bad. Overall, I think these changes were neccessary for the new combat system, so I am neutral on this issue.

13: The fatigue system and surplus points abolished. (dev 1122)
I am neutral on this issue. Since skill points are now awarded upon completion of most quests, I feel this issue is no longer relevant.

14: KO penalty adjustments. (dev 1091)
I like that weakness has been reduced. The increased duration is fair, in my opinion. Brink of Death I am not fond of, but I understand it's meant to balance the weakness reduction.
Equipment durability suffers a further penalty when the return function is used... BAD IDEA. Especially in conjunction with the new repair system. Most new players don't form groups, and since not many people play as conjurors, this can be crippling.

15: NPC repair costs are reduced. (dev 1095)
Um, yay? The repairs still cost an arm and a leg, and still only restore the item to 75%. Considering how quickly items lose durability now, I fail to see how this change affects us in a positive way.

16: Changes to the repair system. (dev 1070)
This is the issue I have the most trouble with. The introduction of a "universal repair item" -aka Dark Matter- seems like a good idea but has several major flaws. First, Dark matter is both rare and expensive. It is a reward from some quests and occasionally drops while gathering, but not often enough. Yes, it can be purchased from NPCs, but it took me almost an hour to find out who sells it and the prices are outrageous. Picture this - on average, one player has twelve items equipped that will require repairs. With level 1-10 items, it's no big deal, it only costs 1,200 gil to repair them all. As the item level increases however, so does the cost. By the time you're wearing top level gear, your repairs will be costing you 54,000 gil. Add to that the fact that durability decreases faster, and quests now reward less money. In my mind, this is a DISASTER. That's more gil than I can typically make in one day, and with the rapid durability loss, it's looking like I'll need almost all my items repaired EVERY DAY. Now let's add the fact that new players will lack the skill to repair their own items... they're at the mercy of the NPCs or high level players. NOT GOOD.
I think the new mending system needs to be fixed, and I have some suggestions.
1. Put it back the way it was - mending worked great before, and was good for the economy, plus it awarded skill points, even if they sometimes seemed to be trivial amounts.
2. Okay, keep the new system, but make some changes. Dark matter needs to be freely available. It needs to be offered as a reward more frequently, or dropped far more often while gathering, or its NPC price needs to be reduced.
3. Durability needs to decrease at a much slower rate. I can afford 54,000 gil a week. I can't afford it every day.
As much as I love this game and most of the changes made this patch; if the mending system does not see serious improvement soon, it could be a deal breaker for me. I was intending to continue playing this game even after it switched to subscription mode. Now, if I have to deal with the frustration over the unreasonable cost of repairs, I will not be willing to pay.

17: Collision detection disabled for most small height discrepencies. (dev 1078)
Good work here. Everyone loved added mobility.

Summary: There are several changes that have been made that I have either not listed or not gone into detail about. This is because I either don't feel said changes affect me in any way, or because I feel they are trivial. If any responders to this thread feel I have missed an important issue, please bring it up in a similar manner. I created this thread with the intention of making things better for FFXIV devs and the game's fans. All you concerned fans out there, help me get the ball rolling. Square Enix devs, here's hoping you're listening. Keep up the good work!