Quote Originally Posted by Starplayer View Post
Like I said before, what's wrong with expanding the roles of our current jobs? I don't understand your argument, the armory system that we have in place right now is nothing like what I'm suggesting. By adding more weapons to existing classes you're broadening their uses and increasing their depth of play.
There's nothing wrong with expanding the current jobs. There's something very wrong with requiring a different weapon to do so, as is proven by the SCH/SMN split that I mentioned. All adding new weapons does is reduce the number of new jobs we could get in the future.

Quote Originally Posted by Starplayer View Post
How is this so hard to understand? It adds MORE and DIFFERENT healers, DPS and tanks to the game, almost like adding new jobs entirely.
Adding new jobs entirely? Hey, there's an idea. Hi Ninja, how ya doin' over there?