Quote Originally Posted by Issac View Post
XI did this right. Jobs could use a range of different weapons, weaponskill was independent of your own level, you chose what to master and how fast.
FFXI's system was nice, but not anything that would be viable here with the current system that we have in place. Any weapon added to the jobs/classes would obviously be viable, since it would create a whole new way to play the class. It may also alleviate the lack of tank issue since there will essentially be more jobs that can do it.