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  1. #1
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gamma621 View Post
    Equip a Sword/Shield, you are now a Tank PLD
    Equip a Staff, you are now a Healer PLD (aka WHM)
    Equip a Spear, you are now a DPS PLD (aka DRG)

    Your request makes no sense because this system already exists.

    Also stop trying to make this game into WoW.
    No sir, you are the one not making sense since you obviously don't have a clue at what I'm talking about. A healing/DPS Paladin doesn't have to be identical to a Whm or Drg respectively, he would have his own set of different healing/DPS abilities which make him unique, and offers a different playstyle than Whm/Drg. Going by your comments, you're implying that Drg & Mnk are the same because they are both DPS, or Whm & Sch are the same because they are both healers - they are not, and require a different approach to be played correctly. What I'm talking about here is adding DEPTH to our characters by giving us more choices, which would greatly enhance the playability of each class/job. Also, I'm not trying to turn this game into WoW, I'm simply pointing out one single solitary system that is used in that game that isn't overly complicated and adds tons of depth to your class.
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  2. #2
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Starplayer View Post
    A healing/DPS Paladin doesn't have to be identical to a Whm or Drg respectively, he would have his own set of different healing/DPS abilities which make him unique, and offers a different playstyle than Whm/Drg. Going by your comments, you're implying that Drg & Mnk are the same because they are both DPS, or Whm & Sch are the same because they are both healers - they are not, and require a different approach to be played correctly. What I'm talking about here is adding DEPTH to our characters by giving us more choices, which would greatly enhance the playability of each class/job.
    I honestly don't think you could have misconstrued my post more. I never once said that DRG and MNK are the same because they are both DPS. I said the exact opposite actually. You're saying this game has no variety, when you can literally play any class at any time, all of which being completely different. If you're bored with Bard, then switch to another class. It's that easy.

    Also the SMN/SCH split already does exactly what you're talking about, one being a DPS build while the other is a healer. I fail to see how using different weapon types on the same class would add any more "depth" other than vanity, which we already have in the glamour system.
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  3. #3
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gamma621 View Post
    I honestly don't think you could have misconstrued my post more. I never once said that DRG and MNK are the same because they are both DPS. I said the exact opposite actually. You're saying this game has no variety, when you can literally play any class at any time, all of which being completely different. If you're bored with Bard, then switch to another class. It's that easy.

    Also the SMN/SCH split already does exactly what you're talking about, one being a DPS build while the other is a healer. I fail to see how using different weapon types on the same class would add any more "depth" other than vanity, which we already have in the glamour system.
    You are in fact saying that all DPS, healers and tanks are the same when you suggested that you can have a healing Pld (aka whm - like you stated) simply by switching weapons and becoming a whm. Like I said before, what's wrong with expanding the roles of our current jobs? I don't understand your argument, the armory system that we have in place right now is nothing like what I'm suggesting. By adding more weapons to existing classes you're broadening their uses and increasing their depth of play. How is this so hard to understand? It adds MORE and DIFFERENT healers, DPS and tanks to the game, almost like adding new jobs entirely.

    On the other hand, you're right about the Smn/Sch thing, expanding upon this system would essentially achieve the same result which is to add choices and depth to our characters
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  4. #4
    Player
    Gamma621's Avatar
    Join Date
    Aug 2013
    Posts
    106
    Character
    Gamma Gigantos
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Starplayer View Post
    Like I said before, what's wrong with expanding the roles of our current jobs? I don't understand your argument, the armory system that we have in place right now is nothing like what I'm suggesting. By adding more weapons to existing classes you're broadening their uses and increasing their depth of play.
    There's nothing wrong with expanding the current jobs. There's something very wrong with requiring a different weapon to do so, as is proven by the SCH/SMN split that I mentioned. All adding new weapons does is reduce the number of new jobs we could get in the future.

    Quote Originally Posted by Starplayer View Post
    How is this so hard to understand? It adds MORE and DIFFERENT healers, DPS and tanks to the game, almost like adding new jobs entirely.
    Adding new jobs entirely? Hey, there's an idea. Hi Ninja, how ya doin' over there?
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