Quote Originally Posted by Marxam View Post
It can be easily fulfilled by adding a secondary weapon with a focus on a different play style. Ex. Marauders can have access to hammers which provide higher base damage but at a much lower auto attack and delay. Paladins already have this in place with the 3 different types of shields (small, meduim, tower). There doesn't have to be an outright skill set change but rather give the player the option to choose which will be better in which scenario.
This. Except that I would argue that the second weapon should come with an entirely new set of abilities focused on the new playstyle. eg: Paladin has tanking abilities with a sword and board, and DPS abilities with a greatsword/Hammer (whatever the new weapon is), possibly holy magic/healing with a staff