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  1. #61
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Shoot me if you like, but I would like something "similar" to merits
    from FFXI. They wouldnt have to be earned the exact same way
    or anything. But it would let you enhance different things about
    your job or class. And you would have to make choices.

    Some players might want to increase Elusive Jump effect, others may want to
    reduce jump recast, others may want to increase power surge effect, and
    some may want to earn a new ability altogether. So long as you couldn't do
    all of them at the same time. It would force players to choose what
    bonus effects they'd like.

    this would let people at least feel a little snowflaky without completely changing
    everything.
    (1)

  2. #62
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Gladiator flavor text implies that some gladiators forgo a shield in order to 'strengthen their sword arm.' Yet, there's absolutely no reason to do such a thing, unless they intended to add another GLD-based job at some point that didn't use a shield. Perhaps a 2H sword option? Maybe dual-swords?

    SE also needs to stop being lazy; the Rogue/Ninja 'dual weapons as single weapon in main-hand slot' thing is absolutely stupid and needs to be redesigned. Even if that means not keeping their promise for a 2.4 release of the class/job.
    (0)

  3. #63
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheRogueX View Post
    SE also needs to stop being lazy; the Rogue/Ninja 'dual weapons as single weapon in main-hand slot' thing is absolutely stupid and needs to be redesigned. Even if that means not keeping their promise for a 2.4 release of the class/job.
    Honestly, they aren't being lazy. As to how classes/jobs are now, some people are expecting way too much before the first expansion. As far as Rogue/Ninja and dual wields are concerned, I think that it's actually a good approach to it. It sucks having to obtain 2 of the same weapon, some you may not see for months depending on the content. I wish WoW had done this years ago, and not just for Rogues. I know that some classes have to do this to some degree already, but even so I think it was a good idea for SE to do this for Rogue and Ninja.
    (0)
    Last edited by Vahlnir; 06-30-2014 at 08:24 AM.

  4. #64
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Jynx View Post
    Storywise it doesn't need to be changed
    Storywise, retconning away classes would only help really, as what they are has become fairly twisted away from what the lore indicates they should be, IMO. Granted there are questionable choices job-wise as well (Bards as primary bowmen, Scholars not really doing much 'scholar'-like at all), but meh... One step at a time...



    Try and find a reason it would actually be hard/time consuming to cut the class system instead of the massive ammounts of time they are wasting trying to balance a "Class" and then add a job on the end of it. They must have wasted countless man hours making "Rogue" it's own thing then just tack on Ninja mutras.

    At this point it has to be a pride thing, a system they refuse to let die because it would show weakness or some nonsense.
    The current system lets them reuse a large portion of the underlying skills and a given weapon for multiple jobs if they so choose. This obviously could have been worked around though, and I'll agree that it seems more like they kept it around simply because its what they already had. Though I don't know if its more a matter of 'pride' or more that they felt legacy players would enjoy it and would cry foul if the classes went away.
    (0)

  5. #65
    Player
    Oblitae's Avatar
    Join Date
    Mar 2012
    Posts
    96
    Character
    Vivi Enne
    World
    Tonberry
    Main Class
    Culinarian Lv 66
    Quote Originally Posted by TheRogueX View Post
    Gladiator flavor text implies that some gladiators forgo a shield in order to 'strengthen their sword arm.' Yet, there's absolutely no reason to do such a thing, unless they intended to add another GLD-based job at some point that didn't use a shield. Perhaps a 2H sword option? Maybe dual-swords?

    SE also needs to stop being lazy; the Rogue/Ninja 'dual weapons as single weapon in main-hand slot' thing is absolutely stupid and needs to be redesigned. Even if that means not keeping their promise for a 2.4 release of the class/job.
    It's not lazy. I don't think you comprehend the amount of time it'd take to properly implement something like that.

    God damn. It's not about adding MORE jobs and classes, it's building depth onto the already existing ones.
    (1)
    Last edited by Oblitae; 06-30-2014 at 09:23 AM.

  6. #66
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vahlnir View Post
    It sucks having to obtain 2 of the same weapon, some you may not see for months depending on the content.
    If this game had craftable gear that was at least somewhat on par with what you could get as dungeon drops (but not BiS, obviously), then this wouldn't be a problem.

    Quote Originally Posted by Oblitae View Post
    It's not lazy. I don't think you comprehend the amount of time it'd take to properly implement something like that.

    God damn. It's not about adding MORE jobs and classes, it's building depth onto the already existing ones.
    Indeed. It would take so much time that no one has ever implemented systems anything like that in any game ever. And, I mean, Square doesn't have any experience working in MMOs that have classes that use multiple weapons, or anything.
    (0)
    Last edited by TheRogueX; 07-05-2014 at 06:17 AM.

  7. #67
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Issac View Post
    XI did this right. Jobs could use a range of different weapons, weaponskill was independent of your own level, you chose what to master and how fast.
    Not really, Yes there was a variety of weapons a job could use. However, Each Job had an "ideal" weapon that you could take it a lot further (skill points) than other weapons. Like Samurai used Great Katana's (A+ rating) at level 99 it caps at 424 points and could use Polearms ( B- rating) capped at 388 points.

    Overall, you are more than likely to use the best weapon for your Job, in this case it's Great Katana. Only certain situations liking killing birds would Polearms would be useful.

    http://wiki.ffxiclopedia.org/wiki/Samurai
    (0)

  8. #68
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    It can be easily fulfilled by adding a secondary weapon with a focus on a different play style. Ex. Marauders can have access to hammers which provide higher base damage but at a much lower auto attack and delay. Paladins already have this in place with the 3 different types of shields (small, meduim, tower). There doesn't have to be an outright skill set change but rather give the player the option to choose which will be better in which scenario.
    (1)

  9. #69
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    More depth would be appreciated but to me horisontal progression of any kind would be sorely needed in this game.

    I would like to have other ways to improve my character than just slamming my head against coil. Everything else seems worth doing only if you desperately need items for vanity.
    (1)

  10. #70
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Marxam View Post
    It can be easily fulfilled by adding a secondary weapon with a focus on a different play style. Ex. Marauders can have access to hammers which provide higher base damage but at a much lower auto attack and delay. Paladins already have this in place with the 3 different types of shields (small, meduim, tower). There doesn't have to be an outright skill set change but rather give the player the option to choose which will be better in which scenario.
    This. Except that I would argue that the second weapon should come with an entirely new set of abilities focused on the new playstyle. eg: Paladin has tanking abilities with a sword and board, and DPS abilities with a greatsword/Hammer (whatever the new weapon is), possibly holy magic/healing with a staff
    (0)

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