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  1. #11
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Kimikryo View Post
    Drk could use, and skill up. Club, Sword, axe, great axe. dagger in addition to scythe and greatsword.
    Axe, Great Axe, Sword even B- rating and dagger / club c/c- *Marksmanship e (w/crossbows, but not guns) respectively.

    DRK couldn't skillup/properly use 3 weapons staves, polearms and h2h *Great Katanas, Katanas, Archery (but could use bows), and throwing (but could use pebbles)
    ^fixed

    Exactly! A handful of weapons, only two of which could be wielded efficiently. The others could only be useful in extremely situational circumstances; however, they never warranted any real necessity and DRK was relegated by the playerbase to Scythes and Great Swords only (though I also always carried a ranged weapon with me too). Thereby, the ability to equip those extra weapons is made pointless. Thereby, the whole idea of "player choice" concerning weapons in FFXI was an illusion; or rather, was extremely limited.

    So, unless something happened post abyssiea (when I moved on to thief, dancer, and sam) that completely changed how DRK was played, then please inform me.

    Again, I don't understand what you're trying to debate here.
    If you're just trying to be right about something, then I concede. This discussion is going in circles.
    (0)
    Last edited by ShinkuTachi; 06-30-2014 at 07:26 AM.