Results 1 to 10 of 85

Hybrid View

  1. #1
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jynx View Post
    Still unsure why they are so stubornly stuck on the whole class/job system.

    I'd love to see some data to show who even uses a class beyond the point they unlock their respective jobs.
    originally it was created with the intent jobs would be used for dungeons and raids, classes for outside pve since you had more freedom of skill choices. but designing that and dumping it because players don't find it viable will require a whole new approach and take time resources money to re do in to a better or different system. They may very well be looking at a different way to do this but simple time constraint for implementation could be holding it back. ask it in the live letters Q&A get ur fc to vote it up so it gets asked.
    (0)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Valthein View Post
    but designing that and dumping it because players don't find it viable will require a whole new approach and take time resources money to re do in to a better or different system.
    How would it be hard to cut the classes and just start players off as a job?

    It would take minimal effort as only one class actually branches off like they are supposed to. Storywise it doesn't need to be changed and mechanics wise only scholar would require a slight rework or they could just leave it as is.

    Try and find a reason it would actually be hard/time consuming to cut the class system instead of the massive ammounts of time they are wasting trying to balance a "Class" and then add a job on the end of it. They must have wasted countless man hours making "Rogue" it's own thing then just tack on Ninja mutras.

    At this point it has to be a pride thing, a system they refuse to let die because it would show weakness or some nonsense.
    (0)

  3. #3
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Jynx View Post
    Storywise it doesn't need to be changed
    Storywise, retconning away classes would only help really, as what they are has become fairly twisted away from what the lore indicates they should be, IMO. Granted there are questionable choices job-wise as well (Bards as primary bowmen, Scholars not really doing much 'scholar'-like at all), but meh... One step at a time...



    Try and find a reason it would actually be hard/time consuming to cut the class system instead of the massive ammounts of time they are wasting trying to balance a "Class" and then add a job on the end of it. They must have wasted countless man hours making "Rogue" it's own thing then just tack on Ninja mutras.

    At this point it has to be a pride thing, a system they refuse to let die because it would show weakness or some nonsense.
    The current system lets them reuse a large portion of the underlying skills and a given weapon for multiple jobs if they so choose. This obviously could have been worked around though, and I'll agree that it seems more like they kept it around simply because its what they already had. Though I don't know if its more a matter of 'pride' or more that they felt legacy players would enjoy it and would cry foul if the classes went away.
    (0)