Quote Originally Posted by Kimikryo View Post
Either you lie.Or you never took the 40 gold to pay the second skill set. which was COMPLETELY different to the other if you wanted it to be, even its very separate rune book (was that the term?). I had my Warrior full tank on one, and full dps on the other, You only had pointless abilities if you decided to invest points in them.
And yes this was implemented too in WotLK
Lmao, You got a few things wrong. Well, all of it wrong. 99% of your "rotation" came from Base Class Skills. The ones you learned from a Trainer. The old Talent Tree were 1-5 talent Point dumps for percentile damage boosts on specific skills, or types of skills. At certain points in the old Tree, there was a Skill to get, costing yet another Talent Point, this was the "Key" skill for that Spec, Arms had Mortal Strike, Protection had Devastate, Fury had Bloodthirst. Sometimes, the Tree cap was also a Skill, but most of the time it was a powerful passive.

So in short, Yes, my Protection Warrior had all of 4 Rotational skills (Heroic 'Carpal Tunnel' Strike, Spam Flavor Devastate, sometimes a Shield Slam proc and why did the adds spawn AFTER Thunderclap) to use mostly, while the skills the other specs used were pointless, like (why is it on my bars Rend).
For a Paladin, It got even worse. As a Ret or Prot Paladin, you could use NONE of your Healing abilities, and the only one you got via Talents was (Delicious Bacon of Light). Other than that, it was Flash of Light or the longer cast time one that i cant remember the name of.
Druids were the worst for it though. Feral (Cat) skills were only usable in Cat Form, same for Bear Skills and Bear Form. Moonkin was blocked from casting anything that wasn't in the Balance tree, and a Restoration Druid had all the same healing spells as every other spec, until they got Wild Growth.
The game was full of that. Earlier versions of WoW had more Skills than your keyboard has keybinds.

What you are referring to is VERY new. The new version of the Talents has not been around for all that long. Back in my day, we had to visit a Trainer and fork out a progressively more expensive Respec Fee to change specs. Dual Specs have not been around since day one.

And when i said "new and interesting the first time", i was referring to the ability to switch between them. My Prot Paladin (leveled entirely Prot back in the days of Consecrate ->JudgeSealJudgeSealJudgeSeal+Auto Attack was all your could do until you finally got the Shield skill) early in WOTLK went Holy for a change of pace. Which was VERY new, very interesting the first time i ran with it. Then when i realized i could do exactly the same thing in my Prot spec with Holy gear on ...

Oh, and if you think XIV gear sharing with healers and Mages is bad, you obviously never did play WoW, where 3 or more classes would roll off on the same piece of loot, and it was(LOL, still is) just as bad for Tier Tokens. Losing the Best in Slot Agility Main Hand Dagger for my Subtelty Rogue to a Hunter who wanted a statstick to go with his statstick Agility Sword was rather painful, to say the least. Losing the best Tanking trinket that drops out of Black Temple to the DPS Druid just because he could need on it also by virtue of being a Druid also sucked.

Clearly, YOU never played WoW in its past and beleived its current iteration and systems is the one it launched with. Vanilla was an absolute mess. BC was amazing, WOTLK started OK, died in the end and its been on a downward spiral ever since. I don't ever want to see XIV Devs making the same stupid mistakes the WoW team made.