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  1. #1
    Player
    Gardes's Avatar
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    May 2012
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    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Well, I can kinda see how it would work but I dont see it happening due to SE's fondness to rigidness and the playerbase's affinity to "we're gonna min max anyway so who cares about flavor?"

    You can have dual weapons be a system where changing to a different yet similar type of weapon alter a class's skills. Stuff like gladiators with great swords not being able to use shield skills with it on but having sword skills greatly enhanced. Marauders with a dual axe would turn their conal overpower into a spinning aoe, action hits turning into weaker double hits but bloodbath effect is greater. Separating archer bows back into long and short bows with one staying as is while the other being stronger at aoes but weaker in single target or being able to load different numbers or arrows with barrage. Monks having to choose either gauntlets or greaves where wearing greaves would greatly enhance and modify attacks with kick animations (only 2?) while weakening punch attacks (inb4 why not both).

    It's just a thought though. It's definitely harder to balance if at all possible, even if it's restricted to class only and SE already took the easy way out by saying no to skill modifying armor effects so this is even more unlikely.
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  2. #2
    Player
    Sylve's Avatar
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    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gardes View Post
    -snip-Monks having to choose either gauntlets or greaves where wearing greaves would greatly enhance and modify attacks with kick animations (only 2?) while weakening punch attacks (inb4 why not both).
    I often wonder why we DON'T have both for Monks. The game lore for Monks specifically states they use the Hora's to increase their destructive power, which is why i really liked the Monk Darklight legs. The foot spikes were a nice thematic touch when Dragon Kicking, lol.
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  3. #3
    Player
    Gardes's Avatar
    Join Date
    May 2012
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    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Sylve View Post
    I often wonder why we DON'T have both for Monks. The game lore for Monks specifically states they use the Hora's to increase their destructive power, which is why i really liked the Monk Darklight legs. The foot spikes were a nice thematic touch when Dragon Kicking, lol.
    Personally I have never liked the grip weapons since the FFXI days. I would have really liked it a gauntlet line is available as an option, covering the entire of a monk's gloves when equipped.

    Easiest one I can remember is DMC3 Dante's beowulf. Or onimusha's soul absorbing gauntlets (though they just use it to absorb souls and use swords to attack).
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  4. #4
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gardes View Post
    Personally I have never liked the grip weapons since the FFXI days. I would have really liked it a gauntlet line is available as an option, covering the entire of a monk's gloves when equipped.

    Easiest one I can remember is DMC3 Dante's beowulf. Or onimusha's soul absorbing gauntlets (though they just use it to absorb souls and use swords to attack).
    Yeah, Part of the reason i love Garudas Talons so much is that they appear much more like a gauntlet than usual since it has that feather covering the grip area. I would love to see them, even if they were added as a 'style' thing made by a crafter, similar to the dresses and whatnot.
    That should be a thing , "Decorative" or "Ceremonial" weapons made by crafters with crazy weird looks, for Glamor only lol.
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