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  1. #31
    Player
    Lanceton's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Lanceton Oni
    World
    Famfrit
    Main Class
    Armorer Lv 80
    the depth was there in 1.0, but then got removed for whatever reason
    ask SE to allow us playing end game content on our CLASSES on top of jobs while adding more CROSS-CLASS skills - problem solved
    I am simply hanging on because there's no better alternative to FF14.. when there is, the first thing I'll do is unsubscribe.
    (0)

  2. #32
    Player
    ChriZirhC's Avatar
    Join Date
    Feb 2014
    Posts
    204
    Character
    Chrizirhc Vanih
    World
    Tonberry
    Main Class
    Archer Lv 50
    hmm this is difficult but not impossible. What I imagine if this kind of system can be implemented is that classes can have multiple weapons w/c is similar to be open to lots of cross-class skills then after that jobs would have a specific kind of weapon. For example marauders would be able to wield axes and greatswords. Then when you get to choose a job u can either wield a axe and be a warrior or stick to the greatsword and be uhhm lets say berserker(though I think the job names would fit better if they swapped xD ).

    As Im writing this I realized Arcanist has something like this with summoner and scholar. Yes both jobs still use books but they are job specific books. Just apply the same thing but with different kind of weapons which can apply different kind of play styles.
    (0)

  3. #33
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kimikryo View Post

    Yes, changing weapons without changing class would be awesome.
    I still don't see how it would be any different from how it is now. The only difference would be the naming. You want for when a GLD equips two handed to still be called GLD but that's just a word on your character description.

    Your character can use sword, shield, axe, knuckles, spear, book, staff, wand, summons, bow, daggers soon. The more you play with a weapon the more skills you get for said weapon. GLD, WAR, WHM are nothing else but names for the proficiencies of a particular weapon. They just needed some names. You want for your warrior to use a spear? Equip one and now you can use a spear.
    (1)

  4. #34
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Gilthas View Post
    snip
    fixing yourself on a single weapon for a class? oh look my whm50 doesnt need swiftcast.

    My Bard had different sets. One for massive DPS, one for support and hexing only, one for Pulling.
    My Paladin, while most of the time using sword and shield, to needed to know when I need to play like a plain meat shield and when to be agile like a couerl (tanking Byakko, try it in pure meatshield version and you die faster than you think).
    Thief, when do I use daggers, when rapiers, when clubs? You needed to know all, capped weaponskill.
    Same for dancer. Just dancer also needed to be main healer at times.
    Any class with ranged weapon skill needed to be able to use it.
    Samurai had different playing styles too, very specific as they might have been, but a Dynamis samurai needed to do different things as a colibri and even an imp exp party.
    Even WHM had skills for mainly offensive use and even DPS sets.
    Don't even get me started on Bluemage.


    Quote Originally Posted by Edli View Post
    I still don't see how it would be any different from how it is now. The only difference would be the naming. You want for when a GLD equips two handed to still be called GLD but that's just a word on your character description.

    Your character can use sword, shield, axe, knuckles, spear, book, staff, wand, summons, bow, daggers soon. The more you play with a weapon the more skills you get for said weapon. GLD, WAR, WHM are nothing else but names for the proficiencies of a particular weapon. They just needed some names. You want for your warrior to use a spear? Equip one and now you can use a spear.
    Do you even actively play this game?
    (1)

  5. #35
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    In theory we have the armoury system, but for progression it is NON-EXISTENT because SE is doing their best to enforce 2 healer 2 tanks 4 dps setup for every single fight, and the "irregularities" in second coil setups are only a result of trying to bypass the planned dps gear gates.
    (0)

  6. #36
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Shinku Tachi
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Issac View Post
    XI did this right. Jobs could use a range of different weapons, weaponskill was independent of your own level, you chose what to master and how fast.
    Eh, that's only somewhat correct. Only Warrior could use a "range" (ie: many different weapons); however, most jobs could use a few. This sense of depth or variety was simply an illusion though, as every job specialized in only one or two specific weapons. You couldn't just use whatever you want on any job and achieve equal results.


    Quote Originally Posted by Kimikryo View Post
    I think Darknight, Beastmaster might want to have a word with you. To a certain extend als Bard, Samurai, Thief and Ninja
    War could pretty much use every weapon in the game, all other jobs could only use a handful.
    Also, most jobs could only skill up a certain weapon or two to the point that a DRK, for example, could skill up a Scythe and a Great Sword. So I don't understand what you're trying to refute here.
    (0)
    Last edited by ShinkuTachi; 06-29-2014 at 11:17 PM.

  7. #37
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ShinkuTachi View Post
    Eh, that's only somewhat correct. Only Warrior could use a "range" (ie: many different weapons); however, most jobs could use a few. This sense of depth or variety was simply an illusion though, as every job specialized in only one or two specific weapons. You couldn't just use whatever you want on any job and achieve equal results.
    I think Darknight, Beastmaster might want to have a word with you. To a certain extend als Bard, Samurai, Thief and Ninja
    (0)

  8. #38
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by Issac View Post
    XI did this right. Jobs could use a range of different weapons, weaponskill was independent of your own level, you chose what to master and how fast.
    I wanted to be a dagger wielding warrior but parties didn't want me, because dual wield axes were better, (higher skill-cap).

    No, I didn't want to be a thief. Wanted to shank people up front like a boss.


    Oh... I also wanted to practice being a pseudo PLD before I unlocked it but people looked down on WAR/WHM.
    (0)

  9. #39
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    there actually is talk of classes doing multiple roles ie tank or dps role on a warrior or pally. the game is still a baby, not even one xpac out yet, try coming out with all of this customized playing on a project that failed where you re write practically everything while maintaining the older characters that still supported the game (1.0, legacy players) + small xpac quality patches every what 3 months + work on full blown xpac's + trying to make money for the company that was lost from a failed launch. Director has had a very very tight schedule to do all this and give it a fairly quick launch. Hell in two years time this game will have come a long way, Im sorry but you cant just compare wow to a brand new game where they have what over 10 years worth of experience and player feed back expansions to build the world on. If the op just started playing wow please look in to how many times that talent system has been overhauled and simplified. wow needs multiple talents because its one character one class system, here you swap out and level up everything or just what you wish to play. I do agree cross class skills could be a bit broader and a bit more powerful to make them very effective for a little twist and to set players apart but for what Yoshi has accomplished so far its pretty damn good and only going to get better. Basically if your bored try something else for a bit but don't totally brush this game off just yet its still a baby like I said with lots of potential. all good things come in time and a great game to enjoy for years and years just cant be rushed.
    (0)

  10. #40
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Well, I can kinda see how it would work but I dont see it happening due to SE's fondness to rigidness and the playerbase's affinity to "we're gonna min max anyway so who cares about flavor?"

    You can have dual weapons be a system where changing to a different yet similar type of weapon alter a class's skills. Stuff like gladiators with great swords not being able to use shield skills with it on but having sword skills greatly enhanced. Marauders with a dual axe would turn their conal overpower into a spinning aoe, action hits turning into weaker double hits but bloodbath effect is greater. Separating archer bows back into long and short bows with one staying as is while the other being stronger at aoes but weaker in single target or being able to load different numbers or arrows with barrage. Monks having to choose either gauntlets or greaves where wearing greaves would greatly enhance and modify attacks with kick animations (only 2?) while weakening punch attacks (inb4 why not both).

    It's just a thought though. It's definitely harder to balance if at all possible, even if it's restricted to class only and SE already took the easy way out by saying no to skill modifying armor effects so this is even more unlikely.
    (0)

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