Quote Originally Posted by Gilthas View Post
snip
fixing yourself on a single weapon for a class? oh look my whm50 doesnt need swiftcast.

My Bard had different sets. One for massive DPS, one for support and hexing only, one for Pulling.
My Paladin, while most of the time using sword and shield, to needed to know when I need to play like a plain meat shield and when to be agile like a couerl (tanking Byakko, try it in pure meatshield version and you die faster than you think).
Thief, when do I use daggers, when rapiers, when clubs? You needed to know all, capped weaponskill.
Same for dancer. Just dancer also needed to be main healer at times.
Any class with ranged weapon skill needed to be able to use it.
Samurai had different playing styles too, very specific as they might have been, but a Dynamis samurai needed to do different things as a colibri and even an imp exp party.
Even WHM had skills for mainly offensive use and even DPS sets.
Don't even get me started on Bluemage.


Quote Originally Posted by Edli View Post
I still don't see how it would be any different from how it is now. The only difference would be the naming. You want for when a GLD equips two handed to still be called GLD but that's just a word on your character description.

Your character can use sword, shield, axe, knuckles, spear, book, staff, wand, summons, bow, daggers soon. The more you play with a weapon the more skills you get for said weapon. GLD, WAR, WHM are nothing else but names for the proficiencies of a particular weapon. They just needed some names. You want for your warrior to use a spear? Equip one and now you can use a spear.
Do you even actively play this game?