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  1. #21
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Oblitae View Post
    Oh nonono I don't, it's not that. But you can't equip a two handed weapon if you want or openly switch to a single handed weapon. CNJ is the only class that does this and there are no pros or cons that you have to weigh up and DECIDE what you want to sacrifice. You are stuck with the same type of weapon, with a different model and better stats as you progress.

    To be honest I'm perfectly happy with the way it works now, but for the sake of argument (and the OP) it's nice to speculate.
    THM also has 1-handed weapons and shields. When you add up the stats from the two, though, it's just like a single weapon. There's not really any variation (and if anything it just means more to loot to gear up).
    (0)

  2. #22
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Doing that would ruin the simple and easy gameplay that apparently so many people need to play the game without sucking.. horribly..
    (0)

  3. #23
    Player
    OranKells's Avatar
    Join Date
    Jul 2011
    Posts
    207
    Character
    Oran Kells
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    I think what the OP is trying to say is that he wants a little more variety to his playstyle. Unlike WoW we don't have talent trees. Every job is highly specalized, you have one or two skill rotations and you have ONE thing to do and a big part the game is all about mastering that singular task. Job crystals are supposed to be like specs, like with arcanist can decide to roll DPS or heals depending on their job crystal. As for when other classes get multiple jobs, its anybody's guess
    (0)

  4. #24
    Player
    Dels's Avatar
    Join Date
    Mar 2014
    Posts
    87
    Character
    Dels Pyromaze
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    I agree it would be nice if there were more options in this game, but...its a new game really, there are already 9 completely distinct jobs. Like others have said...if you want more variety, you still have that, just so you have to level another class to 50 to get instead of just respeccing.

    The way I see it, the different specs that each class has in WoW is very similar to the branching job system in this game... Summoner and Scholar feel very similar to two different specs in WoW. Its just they haven't implemented similar jobs for the other classes...and possibly never will. -_- (Which will just make the developers seem dumb and be a waste of the job system)
    (0)

  5. #25
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Not reading all of it, so might missed something.

    Yes, changing weapons without changing class would be awesome.
    While it is 100% logic to me, that a PALADIN can not wield a great axes, it doesn't fit into any form of Paladin I ever heard of.... why is Paladin(and Gladiator) - AT THE MOMENT - the ONLY one able to equip daggers and swords (and shield for tanking).
    Weapons I know from other lore for paladin are bi handed swords, maces one handed and bi handed, normal swords, and the are the rarer Paladins that use Pole arm kind of weapons.

    The Warrior of FFXIV, why is he reduced to being a Tank? The Warrior story? He is a brawler, a fighter, jumping in the fray not to protect his party members from harm but take the fight to the front lines. In every cut scene he is NOT depicted as TANK.
    Why can a Warrior as Tank ONLY use great axes? Why not every weapon class there is? Warriors, after all, are known to be able to wield almost every melee weapon possible. As Warrior I want to be able to use sword and shield if I need to tank, or even better single handed axe and shield. For slicing up enemies a bi handed sword would be awesome. Or Daggers for close quarter stabbing.


    Bards/Archers. In almost every lore, they know how to either wield rapiers or daggers in addition to their instruments and (if they existed) ranged weapons. FFXIVs Bard, so I love it, is more a Hunter with a Harp from the skills than a Bard with a Bow. Bow should still remain his main weapon, but daggers would be really sweet.

    Monk/Pugilist: Let them fight without weapons, bare knuckles, if they want to. Maybe using "bandages" as weapon instead.

    The Mage classes, I see books/tomes more as an Offhand thing than a main weapon. Why not give every mage class at least access to wands? Staves, staves for every mage would be be awesome too.


    DoL Classes apart from fishermen. I honestly think, any mob getting hit by a pickaxe, sledgehammer, sickle, scythe of the appropriate level, will be in as much pain as getting hit by a sword, axe or knuckle .... maybe even more with some weapons. While I don't think they should be able to level up by fighting. They at least should be able to use certain skills also on mobs inflicting good damage, not to gain lots of exp (if any) but just that I don't ALWAYS need to sneak around and run away from stuff any DoW of the same level would grind to dust.

    it would also be awesome to have two specs, or at least be able to save different hotbars to different sets. I want my PVP set be combined with PVP actionbars and my PVE set with PVE bars and my Town set with stuff i only want for towns.

    -----------

    Saying "This isn't possible"
    Are you game developers? How many games have you coded? Have you ever seen a line of code or what it looks like when working with developer tools? No? So why do you think it is not possible? Long time it wasn't possible in WoW, and than it was introduced with a (compared to everything that came before and after, quite minor patch)

    Whiners "Don't wish for stuff I don't like"
    Don't condemn stuff I like
    (0)
    Last edited by Kimikryo; 06-29-2014 at 10:09 PM.

  6. #26
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Starplayer View Post
    snipped OP
    Lol, I played WoW for 7 years. Being able to DPS as a Warrior or Heal as a Paladin was only "new and interesting" the first time. For the rest of the time, you just had half to a third of your class abilities utterly pointless for your chosen specialty.

    And just because my Death Knight could choose between a 2H Axe or a 2H Sword, didn't mean Blizzard ever put one of each at the highest tier. Until Transmogrification (WoWs version of Glamour) you were forced to use whatever happened to be of the highest ilvl at the time, regardless of what it was. Not only that, but the difference was purely visual. Grats, you're swinging a sword like its an Axe (And oh god the Polearm blunt end poke WHYYYYYYYYYYYYYYYYYYYYYY?! The sharp bit was at the OTHER end!)

    Also, not being able to tell the difference between a Retribution Paladin, Death Knight and Arms Warrior in the same gear wasn't exactly awesome.

    Why would i want my Scholar to be a DPS? Thats what the Summoner is for!
    What other weapon would a BRD use? a Gun? Thats what makes a Musketeer a Musketeer!

    If you want more role depth for your Character, level a new class. Each job is has skills and a rotation for them that is specialized for its theme and role. I don't give a damn that every other Monk is using a similar rotation to me. They're using it because it's the way the Monk was intended to be played.

    Even your vaunted WoW has cookie cutter builds and rotations that freaking everyone uses. And some "Special" Specs like Arcane Mages ... 1111111(Mana Gem)1111111111211111111111(Mana Gem)111111111112(Invocation)rinse/repeat. Such deep and insightful gameplay.
    (1)

  7. #27
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Sylve View Post
    Lol, I played WoW for 7 years. Being able to DPS as a Warrior or Heal as a Paladin was only "new and interesting" the first time. For the rest of the time, you just had half to a third of your class abilities utterly pointless for your chosen specialty.
    Either you lie. Or you never took the 40 gold to pay the second skill set. which was COMPLETELY different to the other if you wanted it to be, even its very separate rune book (was that the term?). I had my Warrior full tank on one, and full dps on the other, You only had pointless abilities if you decided to invest points in them.
    And yes this was implemented too in WotLK
    (0)

  8. #28
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    FFXIV already has specializations, it's called equip a different weapon/soulstone to change your job. Specializations are only really needed in games where you can't change classes.

    "But I want to be a DPS that uses swords!"

    You're going to have to wait for them to add another job to Gladiator then.

    Quote Originally Posted by Issac View Post
    XI did this right. Jobs could use a range of different weapons, weaponskill was independent of your own level, you chose what to master and how fast.
    Most jobs used the same weapon type for the whole of their career. Not only that, but switching to a different weapon (for the most part) didn't really change how you played your job.

    Quote Originally Posted by Dels View Post
    Its just they haven't implemented similar jobs for the other classes...and possibly never will. -_-
    Not really sure why you're saying this. I'd say that it's way more likely for them to add second jobs to each class than to add new class/job pairings since it's less work to implement.
    (0)
    Last edited by Gilthas; 06-29-2014 at 10:24 PM.

  9. #29
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Issac View Post
    XI did this right. Jobs could use a range of different weapons, weaponskill was independent of your own level, you chose what to master and how fast.
    FF XIV 1.0 was also like this before the character level got removed (class level worked as weapon level, because your weapon is your class)

    As example here:


    You gain 14 experience points = Your character get 14 exp
    You gain 108 conjury skill points = Your conjurer weapon get 108 exp
    (0)
    Last edited by Felis; 06-29-2014 at 10:28 PM.

  10. #30
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Gilthas View Post
    Most jobs used the same weapon type for the whole of their career. Not only that, but switching to a different weapon (for the most part) didn't really change how you played your job.
    I dunno, if I came into a leveling party as a pld and then busted out my great sword, I'd be out of the party faster than a monk's 2 hour. Standing around in jeuno and actually tanking things sounds like a completely different playstyle to me. You can argue that standing still in jeuno isn't a play style but most FFXI dragoons would beg to differ.

    :^)
    (2)

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