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  1. #1
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    FFXIV already has specializations, it's called equip a different weapon/soulstone to change your job. Specializations are only really needed in games where you can't change classes.

    "But I want to be a DPS that uses swords!"

    You're going to have to wait for them to add another job to Gladiator then.

    Quote Originally Posted by Issac View Post
    XI did this right. Jobs could use a range of different weapons, weaponskill was independent of your own level, you chose what to master and how fast.
    Most jobs used the same weapon type for the whole of their career. Not only that, but switching to a different weapon (for the most part) didn't really change how you played your job.

    Quote Originally Posted by Dels View Post
    Its just they haven't implemented similar jobs for the other classes...and possibly never will. -_-
    Not really sure why you're saying this. I'd say that it's way more likely for them to add second jobs to each class than to add new class/job pairings since it's less work to implement.
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    Last edited by Gilthas; 06-29-2014 at 10:24 PM.

  2. #2
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Gilthas View Post
    Most jobs used the same weapon type for the whole of their career. Not only that, but switching to a different weapon (for the most part) didn't really change how you played your job.
    I dunno, if I came into a leveling party as a pld and then busted out my great sword, I'd be out of the party faster than a monk's 2 hour. Standing around in jeuno and actually tanking things sounds like a completely different playstyle to me. You can argue that standing still in jeuno isn't a play style but most FFXI dragoons would beg to differ.

    :^)
    (2)

  3. #3
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Gilthas View Post
    snip
    fixing yourself on a single weapon for a class? oh look my whm50 doesnt need swiftcast.

    My Bard had different sets. One for massive DPS, one for support and hexing only, one for Pulling.
    My Paladin, while most of the time using sword and shield, to needed to know when I need to play like a plain meat shield and when to be agile like a couerl (tanking Byakko, try it in pure meatshield version and you die faster than you think).
    Thief, when do I use daggers, when rapiers, when clubs? You needed to know all, capped weaponskill.
    Same for dancer. Just dancer also needed to be main healer at times.
    Any class with ranged weapon skill needed to be able to use it.
    Samurai had different playing styles too, very specific as they might have been, but a Dynamis samurai needed to do different things as a colibri and even an imp exp party.
    Even WHM had skills for mainly offensive use and even DPS sets.
    Don't even get me started on Bluemage.


    Quote Originally Posted by Edli View Post
    I still don't see how it would be any different from how it is now. The only difference would be the naming. You want for when a GLD equips two handed to still be called GLD but that's just a word on your character description.

    Your character can use sword, shield, axe, knuckles, spear, book, staff, wand, summons, bow, daggers soon. The more you play with a weapon the more skills you get for said weapon. GLD, WAR, WHM are nothing else but names for the proficiencies of a particular weapon. They just needed some names. You want for your warrior to use a spear? Equip one and now you can use a spear.
    Do you even actively play this game?
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