XI did this right. Jobs could use a range of different weapons, weaponskill was independent of your own level, you chose what to master and how fast.
XI did this right. Jobs could use a range of different weapons, weaponskill was independent of your own level, you chose what to master and how fast.
FFXIV already has specializations, it's called equip a different weapon/soulstone to change your job. Specializations are only really needed in games where you can't change classes.
"But I want to be a DPS that uses swords!"
You're going to have to wait for them to add another job to Gladiator then.
Most jobs used the same weapon type for the whole of their career. Not only that, but switching to a different weapon (for the most part) didn't really change how you played your job.
Not really sure why you're saying this. I'd say that it's way more likely for them to add second jobs to each class than to add new class/job pairings since it's less work to implement.
Last edited by Gilthas; 06-29-2014 at 10:24 PM.
I dunno, if I came into a leveling party as a pld and then busted out my great sword, I'd be out of the party faster than a monk's 2 hour. Standing around in jeuno and actually tanking things sounds like a completely different playstyle to me. You can argue that standing still in jeuno isn't a play style but most FFXI dragoons would beg to differ.
:^)
fixing yourself on a single weapon for a class? oh look my whm50 doesnt need swiftcast.
My Bard had different sets. One for massive DPS, one for support and hexing only, one for Pulling.
My Paladin, while most of the time using sword and shield, to needed to know when I need to play like a plain meat shield and when to be agile like a couerl (tanking Byakko, try it in pure meatshield version and you die faster than you think).
Thief, when do I use daggers, when rapiers, when clubs? You needed to know all, capped weaponskill.
Same for dancer. Just dancer also needed to be main healer at times.
Any class with ranged weapon skill needed to be able to use it.
Samurai had different playing styles too, very specific as they might have been, but a Dynamis samurai needed to do different things as a colibri and even an imp exp party.
Even WHM had skills for mainly offensive use and even DPS sets.
Don't even get me started on Bluemage.
Do you even actively play this game?I still don't see how it would be any different from how it is now. The only difference would be the naming. You want for when a GLD equips two handed to still be called GLD but that's just a word on your character description.
Your character can use sword, shield, axe, knuckles, spear, book, staff, wand, summons, bow, daggers soon. The more you play with a weapon the more skills you get for said weapon. GLD, WAR, WHM are nothing else but names for the proficiencies of a particular weapon. They just needed some names. You want for your warrior to use a spear? Equip one and now you can use a spear.
FF XIV 1.0 was also like this before the character level got removed (class level worked as weapon level, because your weapon is your class)
As example here:
You gain 14 experience points = Your character get 14 exp
You gain 108 conjury skill points = Your conjurer weapon get 108 exp
Last edited by Felis; 06-29-2014 at 10:28 PM.
Eh, that's only somewhat correct. Only Warrior could use a "range" (ie: many different weapons); however, most jobs could use a few. This sense of depth or variety was simply an illusion though, as every job specialized in only one or two specific weapons. You couldn't just use whatever you want on any job and achieve equal results.
War could pretty much use every weapon in the game, all other jobs could only use a handful.
Also, most jobs could only skill up a certain weapon or two to the point that a DRK, for example, could skill up a Scythe and a Great Sword. So I don't understand what you're trying to refute here.
Last edited by ShinkuTachi; 06-29-2014 at 11:17 PM.
I think Darknight, Beastmaster might want to have a word with you. To a certain extend als Bard, Samurai, Thief and NinjaEh, that's only somewhat correct. Only Warrior could use a "range" (ie: many different weapons); however, most jobs could use a few. This sense of depth or variety was simply an illusion though, as every job specialized in only one or two specific weapons. You couldn't just use whatever you want on any job and achieve equal results.
Drk could use, and skill up. Club, Sword, axe, great axe. dagger in addition to scythe and greatsword.
War could pretty much use every weapon in the game, all other jobs could only use a handful.
Also, most jobs could only skill up a certain weapon or two to the point that a DRK, for example, could skill up a Scythe and a Great Sword. So I don't understand what you're trying to refute here.
Axe, Great Axe, Sword even B- rating and dagger / club c/c- respectively.
DRK couldn't skillup/properly use 3 weapons staves, polearms and h2h.
^fixedDrk could use, and skill up. Club, Sword, axe, great axe. dagger in addition to scythe and greatsword.
Axe, Great Axe, Sword even B- rating and dagger / club c/c- *Marksmanship e (w/crossbows, but not guns) respectively.
DRK couldn't skillup/properly use 3 weapons staves, polearms and h2h *Great Katanas, Katanas, Archery (but could use bows), and throwing (but could use pebbles)
Exactly! A handful of weapons, only two of which could be wielded efficiently. The others could only be useful in extremely situational circumstances; however, they never warranted any real necessity and DRK was relegated by the playerbase to Scythes and Great Swords only (though I also always carried a ranged weapon with me too). Thereby, the ability to equip those extra weapons is made pointless. Thereby, the whole idea of "player choice" concerning weapons in FFXI was an illusion; or rather, was extremely limited.
So, unless something happened post abyssiea (when I moved on to thief, dancer, and sam) that completely changed how DRK was played, then please inform me.
Again, I don't understand what you're trying to debate here.
If you're just trying to be right about something, then I concede. This discussion is going in circles.
Last edited by ShinkuTachi; 06-30-2014 at 07:26 AM.
I wanted to be a dagger wielding warrior but parties didn't want me, because dual wield axes were better, (higher skill-cap).
No, I didn't want to be a thief. Wanted to shank people up front like a boss.
Oh... I also wanted to practice being a pseudo PLD before I unlocked it but people looked down on WAR/WHM.
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