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  1. #1
    Player
    Dels's Avatar
    Join Date
    Mar 2014
    Posts
    87
    Character
    Dels Pyromaze
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    I agree it would be nice if there were more options in this game, but...its a new game really, there are already 9 completely distinct jobs. Like others have said...if you want more variety, you still have that, just so you have to level another class to 50 to get instead of just respeccing.

    The way I see it, the different specs that each class has in WoW is very similar to the branching job system in this game... Summoner and Scholar feel very similar to two different specs in WoW. Its just they haven't implemented similar jobs for the other classes...and possibly never will. -_- (Which will just make the developers seem dumb and be a waste of the job system)
    (0)

  2. #2
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Not reading all of it, so might missed something.

    Yes, changing weapons without changing class would be awesome.
    While it is 100% logic to me, that a PALADIN can not wield a great axes, it doesn't fit into any form of Paladin I ever heard of.... why is Paladin(and Gladiator) - AT THE MOMENT - the ONLY one able to equip daggers and swords (and shield for tanking).
    Weapons I know from other lore for paladin are bi handed swords, maces one handed and bi handed, normal swords, and the are the rarer Paladins that use Pole arm kind of weapons.

    The Warrior of FFXIV, why is he reduced to being a Tank? The Warrior story? He is a brawler, a fighter, jumping in the fray not to protect his party members from harm but take the fight to the front lines. In every cut scene he is NOT depicted as TANK.
    Why can a Warrior as Tank ONLY use great axes? Why not every weapon class there is? Warriors, after all, are known to be able to wield almost every melee weapon possible. As Warrior I want to be able to use sword and shield if I need to tank, or even better single handed axe and shield. For slicing up enemies a bi handed sword would be awesome. Or Daggers for close quarter stabbing.


    Bards/Archers. In almost every lore, they know how to either wield rapiers or daggers in addition to their instruments and (if they existed) ranged weapons. FFXIVs Bard, so I love it, is more a Hunter with a Harp from the skills than a Bard with a Bow. Bow should still remain his main weapon, but daggers would be really sweet.

    Monk/Pugilist: Let them fight without weapons, bare knuckles, if they want to. Maybe using "bandages" as weapon instead.

    The Mage classes, I see books/tomes more as an Offhand thing than a main weapon. Why not give every mage class at least access to wands? Staves, staves for every mage would be be awesome too.


    DoL Classes apart from fishermen. I honestly think, any mob getting hit by a pickaxe, sledgehammer, sickle, scythe of the appropriate level, will be in as much pain as getting hit by a sword, axe or knuckle .... maybe even more with some weapons. While I don't think they should be able to level up by fighting. They at least should be able to use certain skills also on mobs inflicting good damage, not to gain lots of exp (if any) but just that I don't ALWAYS need to sneak around and run away from stuff any DoW of the same level would grind to dust.

    it would also be awesome to have two specs, or at least be able to save different hotbars to different sets. I want my PVP set be combined with PVP actionbars and my PVE set with PVE bars and my Town set with stuff i only want for towns.

    -----------

    Saying "This isn't possible"
    Are you game developers? How many games have you coded? Have you ever seen a line of code or what it looks like when working with developer tools? No? So why do you think it is not possible? Long time it wasn't possible in WoW, and than it was introduced with a (compared to everything that came before and after, quite minor patch)

    Whiners "Don't wish for stuff I don't like"
    Don't condemn stuff I like
    (0)
    Last edited by Kimikryo; 06-29-2014 at 10:09 PM.

  3. #3
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kimikryo View Post

    Yes, changing weapons without changing class would be awesome.
    I still don't see how it would be any different from how it is now. The only difference would be the naming. You want for when a GLD equips two handed to still be called GLD but that's just a word on your character description.

    Your character can use sword, shield, axe, knuckles, spear, book, staff, wand, summons, bow, daggers soon. The more you play with a weapon the more skills you get for said weapon. GLD, WAR, WHM are nothing else but names for the proficiencies of a particular weapon. They just needed some names. You want for your warrior to use a spear? Equip one and now you can use a spear.
    (1)

  4. #4
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Starplayer View Post
    snipped OP
    Lol, I played WoW for 7 years. Being able to DPS as a Warrior or Heal as a Paladin was only "new and interesting" the first time. For the rest of the time, you just had half to a third of your class abilities utterly pointless for your chosen specialty.

    And just because my Death Knight could choose between a 2H Axe or a 2H Sword, didn't mean Blizzard ever put one of each at the highest tier. Until Transmogrification (WoWs version of Glamour) you were forced to use whatever happened to be of the highest ilvl at the time, regardless of what it was. Not only that, but the difference was purely visual. Grats, you're swinging a sword like its an Axe (And oh god the Polearm blunt end poke WHYYYYYYYYYYYYYYYYYYYYYY?! The sharp bit was at the OTHER end!)

    Also, not being able to tell the difference between a Retribution Paladin, Death Knight and Arms Warrior in the same gear wasn't exactly awesome.

    Why would i want my Scholar to be a DPS? Thats what the Summoner is for!
    What other weapon would a BRD use? a Gun? Thats what makes a Musketeer a Musketeer!

    If you want more role depth for your Character, level a new class. Each job is has skills and a rotation for them that is specialized for its theme and role. I don't give a damn that every other Monk is using a similar rotation to me. They're using it because it's the way the Monk was intended to be played.

    Even your vaunted WoW has cookie cutter builds and rotations that freaking everyone uses. And some "Special" Specs like Arcane Mages ... 1111111(Mana Gem)1111111111211111111111(Mana Gem)111111111112(Invocation)rinse/repeat. Such deep and insightful gameplay.
    (1)

  5. #5
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Sylve View Post
    Lol, I played WoW for 7 years. Being able to DPS as a Warrior or Heal as a Paladin was only "new and interesting" the first time. For the rest of the time, you just had half to a third of your class abilities utterly pointless for your chosen specialty.
    Either you lie. Or you never took the 40 gold to pay the second skill set. which was COMPLETELY different to the other if you wanted it to be, even its very separate rune book (was that the term?). I had my Warrior full tank on one, and full dps on the other, You only had pointless abilities if you decided to invest points in them.
    And yes this was implemented too in WotLK
    (0)

  6. #6
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kimikryo View Post
    Either you lie.Or you never took the 40 gold to pay the second skill set. which was COMPLETELY different to the other if you wanted it to be, even its very separate rune book (was that the term?). I had my Warrior full tank on one, and full dps on the other, You only had pointless abilities if you decided to invest points in them.
    And yes this was implemented too in WotLK
    Lmao, You got a few things wrong. Well, all of it wrong. 99% of your "rotation" came from Base Class Skills. The ones you learned from a Trainer. The old Talent Tree were 1-5 talent Point dumps for percentile damage boosts on specific skills, or types of skills. At certain points in the old Tree, there was a Skill to get, costing yet another Talent Point, this was the "Key" skill for that Spec, Arms had Mortal Strike, Protection had Devastate, Fury had Bloodthirst. Sometimes, the Tree cap was also a Skill, but most of the time it was a powerful passive.

    So in short, Yes, my Protection Warrior had all of 4 Rotational skills (Heroic 'Carpal Tunnel' Strike, Spam Flavor Devastate, sometimes a Shield Slam proc and why did the adds spawn AFTER Thunderclap) to use mostly, while the skills the other specs used were pointless, like (why is it on my bars Rend).
    For a Paladin, It got even worse. As a Ret or Prot Paladin, you could use NONE of your Healing abilities, and the only one you got via Talents was (Delicious Bacon of Light). Other than that, it was Flash of Light or the longer cast time one that i cant remember the name of.
    Druids were the worst for it though. Feral (Cat) skills were only usable in Cat Form, same for Bear Skills and Bear Form. Moonkin was blocked from casting anything that wasn't in the Balance tree, and a Restoration Druid had all the same healing spells as every other spec, until they got Wild Growth.
    The game was full of that. Earlier versions of WoW had more Skills than your keyboard has keybinds.

    What you are referring to is VERY new. The new version of the Talents has not been around for all that long. Back in my day, we had to visit a Trainer and fork out a progressively more expensive Respec Fee to change specs. Dual Specs have not been around since day one.

    And when i said "new and interesting the first time", i was referring to the ability to switch between them. My Prot Paladin (leveled entirely Prot back in the days of Consecrate ->JudgeSealJudgeSealJudgeSeal+Auto Attack was all your could do until you finally got the Shield skill) early in WOTLK went Holy for a change of pace. Which was VERY new, very interesting the first time i ran with it. Then when i realized i could do exactly the same thing in my Prot spec with Holy gear on ...

    Oh, and if you think XIV gear sharing with healers and Mages is bad, you obviously never did play WoW, where 3 or more classes would roll off on the same piece of loot, and it was(LOL, still is) just as bad for Tier Tokens. Losing the Best in Slot Agility Main Hand Dagger for my Subtelty Rogue to a Hunter who wanted a statstick to go with his statstick Agility Sword was rather painful, to say the least. Losing the best Tanking trinket that drops out of Black Temple to the DPS Druid just because he could need on it also by virtue of being a Druid also sucked.

    Clearly, YOU never played WoW in its past and beleived its current iteration and systems is the one it launched with. Vanilla was an absolute mess. BC was amazing, WOTLK started OK, died in the end and its been on a downward spiral ever since. I don't ever want to see XIV Devs making the same stupid mistakes the WoW team made.
    (0)

  7. #7
    Player
    Lanceton's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Lanceton Oni
    World
    Famfrit
    Main Class
    Armorer Lv 80
    the depth was there in 1.0, but then got removed for whatever reason
    ask SE to allow us playing end game content on our CLASSES on top of jobs while adding more CROSS-CLASS skills - problem solved
    I am simply hanging on because there's no better alternative to FF14.. when there is, the first thing I'll do is unsubscribe.
    (0)

  8. #8
    Player
    ChriZirhC's Avatar
    Join Date
    Feb 2014
    Posts
    204
    Character
    Chrizirhc Vanih
    World
    Tonberry
    Main Class
    Archer Lv 50
    hmm this is difficult but not impossible. What I imagine if this kind of system can be implemented is that classes can have multiple weapons w/c is similar to be open to lots of cross-class skills then after that jobs would have a specific kind of weapon. For example marauders would be able to wield axes and greatswords. Then when you get to choose a job u can either wield a axe and be a warrior or stick to the greatsword and be uhhm lets say berserker(though I think the job names would fit better if they swapped xD ).

    As Im writing this I realized Arcanist has something like this with summoner and scholar. Yes both jobs still use books but they are job specific books. Just apply the same thing but with different kind of weapons which can apply different kind of play styles.
    (0)

  9. #9
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    In theory we have the armoury system, but for progression it is NON-EXISTENT because SE is doing their best to enforce 2 healer 2 tanks 4 dps setup for every single fight, and the "irregularities" in second coil setups are only a result of trying to bypass the planned dps gear gates.
    (0)

  10. #10
    Player
    Valthein's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Hardrock Curashield
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    there actually is talk of classes doing multiple roles ie tank or dps role on a warrior or pally. the game is still a baby, not even one xpac out yet, try coming out with all of this customized playing on a project that failed where you re write practically everything while maintaining the older characters that still supported the game (1.0, legacy players) + small xpac quality patches every what 3 months + work on full blown xpac's + trying to make money for the company that was lost from a failed launch. Director has had a very very tight schedule to do all this and give it a fairly quick launch. Hell in two years time this game will have come a long way, Im sorry but you cant just compare wow to a brand new game where they have what over 10 years worth of experience and player feed back expansions to build the world on. If the op just started playing wow please look in to how many times that talent system has been overhauled and simplified. wow needs multiple talents because its one character one class system, here you swap out and level up everything or just what you wish to play. I do agree cross class skills could be a bit broader and a bit more powerful to make them very effective for a little twist and to set players apart but for what Yoshi has accomplished so far its pretty damn good and only going to get better. Basically if your bored try something else for a bit but don't totally brush this game off just yet its still a baby like I said with lots of potential. all good things come in time and a great game to enjoy for years and years just cant be rushed.
    (0)

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