Quote Originally Posted by Lexarious View Post
Other FF games exist besides ff11 you know. Magic sword is iconic to spellfencer/runefencer/mystic knight not red mage. They added it to them in 11 and now everyone thinks they need it.
Except Enspells are not the same as Magic Sword. Magic Sword is basically "cast a nuke through the sword", whereas Enspells are there to give supplemental damage on auto-attacks. In concept Enspells are supposed to help RDM make up for the lack of raw strength a warrior would have. If you want a modern MMO comparison, Magic Sword is burst damage whereas Enspells are sustained.
Sorry no, unless they end up branching off the same class then it would be acceptable. They could do plenty of other things with red mage, while mystic knight/spellfencer/runefencer has always been defined around sword magic.
Here's the other thing, Magic Sword is not something you can build a class/job around in an MMO. It's too shallow a mechanic to be of any worth, and instead would have to be part of a bigger model. That's why I ended up turning Magic Sword into a ranged nuke that could be combo'd into by RDM, since it would supplement the sword & magic aspect of the job nicely (notice also all the other stuff my suggested RDM would have access to). While yes, Mystic Knight suffered for it, it can be reinvented to make sense akin to what was done with SCH and SMN.