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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80

    Red Mage: The one class that will be impossible to impliment

    Okay so a lot of people were estacic about Ninja, and There are some Jobs I wnana see in game as well (Like Spellfencer and Blue mage) But I wnat to talk about a particular Job because I don't think it is actually possible to Implement it:

    I'm talking about the Red mage.

    First what is a Red mage: The Red Mage is a mage with access to both White and Black magic, however it usually come at the price of not getting the best spells form either, usually the final upgrades to elemental and cure spells.

    Reason 1 why Red Mage won't be Implemented: Ability exclusivity.

    For all the disciplines of War and Magic, all of the abilities are unique. You must level a white mage for Holy. You need to level Summoner for Enkindle, and if you wanted Raging Strikes, Archer has to be grinded. Because of this Red Mages as a class can't exist because they are sharing spells. In fact the cross-classing abilities make it redundant because...

    Reason 2 why Red Mage won't be Implemented: Because it already has.

    Because of Cross-class abilities certain classes can play like a black mage these Classes are the Disciplines of Magic.

    First off: The Arcanist class seems to be the closest to the Red Mage, due to having attack spells and healing spells without grinding other jobs. The Twist however is that they can choose between two more specialized classes; the white scholar and the black summoner. Also note that the Arcanist needs level 15 in the related class to unlock either.

    Equally close is the Thamaturge, followed by the Black mage: First off as a class, the Thamaturge guts access to a wade array of conjurer abilities, among which is Aero and Cure, making them are more genral Red Mage until you reach the 40s and unlocked Fire III, but by then you probably unlocked the Black mage Job, which locks you out of the Conjurer's skills, bur Black Mage can still pull off a little bit of red because they have access to Psysick a variant of cure that may be weaker than the normal cure, but not much else.

    I say that Thamaturge is equally close to Red Mage becuase the best magic abilities are locked to the jobs. A Thamaturge does not get spells like Flare or freeze meaning that the AoE rotaion will suck, meanwhile they also cannot get the White mages ability such as Regen since Job abilities are exclusive to the Job itself and the White Mage job is an evolution of the Conjurer class.

    Ironically the Conjurer is the least able to use Black and White magic because their only crossclass abilities from Thamaturge are Swiftcast and Surecast. Both are more geared to helping with their healing rather than mixing magic. White Mage also gets Blizzard II but only that as a Black attack spell.

    The only way SE would even add a Red mage would be to make renamed (and likely nerfed) versions of the existing spells, and likely only as a class (since if it was a job, a specialized class by default it would cause some problems and few people would play it)

    Well it appears Duelle and Ramsey have put up a plausible idea on how to implement Red Mage, so I take back that red mage cannot be implemented
    (8)
    Last edited by Morningstar1337; 06-29-2014 at 02:04 PM.

  2. #2
    Player
    Darki's Avatar
    Join Date
    Sep 2013
    Posts
    348
    Character
    Dar'kai Krauser
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    If SE can turn Bard into a damage dealer, i'm sure they will find a way to implement Red Mage.
    (21)

  3. #3
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,347
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    They can do anything they want. It's there Sandbox! You just need to think out of the box more! New Class, New job, New rules.
    (8)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  4. #4
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    REd mage has a large amount of way's it can be implemented. Easist way is as a tank(and in 11 it coulde be an amazing tank on the right content). Using umbral ice for defence buff/phase and stral fire fora dps/burst phase switching between the 2 to maximize dps, and tank abilities. Same way as a dps. It would use it sword and astral fire/fire, Enfire being it's main spell, and thunder based magic for damage burst phases. Stacking enfire increasing striking damage lots of stuff, similar to greased lightning. when it goes in to umbral ice it has low healing magic or support spells that increase party Skill/spell speed, and gives a small regen, and other things. Basically it would be like mantra but with regen instead. In fact ff14 probably supports a more balanced form of a rdm then we have ever seen.
    (2)

  5. #5
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    They can definitely implement red mage, the problem will be making a majority of
    the players find how they added it, "correct" lol because so many people like
    different aspects of red mage. Some like that it does everything, some like that
    it can melee and magic, some like more support type stuff from it.

    I hope whatever path they choose, they think wisely about what will make the
    most people happy.

    For me personally, if they wanted to make a Fencer class that split into DD
    mystic knight, and front line healer red mage, I would love that, but I know
    that some people would not.
    (1)

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    @OP: Been a while since I've said it, but: My sig. Read it.
    (8)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Duelle View Post
    @OP: Been a while since I've said it, but: My sig. Read it.
    Those seem like they are a mix and Spellfencer and Red Mage. I approve
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    Those seem like they are a mix and Spellfencer and Red Mage. I approve
    I'm glad you do, but my point is that RDM is very possible. Enspells are pretty much the smartest thing SE ever added to the job that made sense for what it is (sword & magic hybrid). Since this is a trinity-based MMO you can't have a generalist because said generalist will basically be forced into cure-bitch/buff-whore roles or simply not be used in the content that matters. All you can do is build off the melee+magic thing.

    Swords had a suggestion, as did Ramsey, as did Martha as did I; I'm just praying SE bothered to read one of those suggestions and took what they liked from it.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Duelle View Post
    I'm glad you do, but my point is that RDM is very possible. Enspells are pretty much the smartest thing SE ever added to the job that made sense for what it is (sword & magic hybrid). Since this is a trinity-based MMO you can't have a generalist because said generalist will basically be forced into cure-bitch/buff-whore roles or simply not be used in the content that matters. All you can do is build off the melee+magic thing.

    Swords had a suggestion, as did Ramsey, as did Martha as did I; I'm just praying SE bothered to read one of those suggestions and took what they liked from it.
    Let's not forget that Yoshi did mention RDM as a Job he would like to implement and also things like En-Spells are allready in the Game. RDM is possible in FFXIV with a couple tweaks i think it could turn into a really nice Job to play with.

    Quote Originally Posted by Krisan View Post
    They also had access to the Spikes line of spells - which we don't currently have in XIV. Things like Blaze Spikes, Frost Spikes, Shock Spikes, etc.. Which veiled them in an elemental magic and caused enemies to be countered when hit.
    Not available to Classes/Jobs, but still in the Game tho.
    (0)
    Last edited by Nero; 06-29-2014 at 08:40 PM.

  10. #10
    Player
    rex1976's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Bringer Ofpain
    World
    Diabolos
    Main Class
    Fisher Lv 50
    i've also given this alot of thought. rdm is a support class, and there's no room or it in a 4 man dungeon. a pure support job would either be way overpowered in an 8 man or way underpowered in a 4man. i guess they could give it a debuff while supporting like they did to bard but i don't like it.
    (0)

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