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  1. #51
    Player
    Atkinsj7's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    62
    Character
    Airi Elvellonwer
    World
    Siren
    Main Class
    Arcanist Lv 61
    @Op i dont think FFXIV is nothing like SWTOR and theres a good chance that this topic will be deleted
    (0)

  2. #52
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Madruck View Post
    the game designers of SWTOR focused more on the leveling experience and not on the experience of the Endgame material.
    Why do people hate the story/leveling experience so much? Yeah, it was easy like FF14 but it was very fun, involved NPCs that actually talked, which gave it more of a story and cinematic feel. The quests didn't feel like chores since they weren't done as quick as FF14s and required you to go to interesting places quite often. Sure it was pretty linear like FF14s but it was still really good in SWTOR.
    It still ranks my favorite MMO for storyline and leveling experience to this day lol
    And I don't even like star wars, but that game was fun up to end game >.>
    I still find any of the flashpoints more interesting and fun than most of FF's dungeons too
    /rant

    Also for clarification I still love FF over SWTOR xD

    edit: fixed a typo
    (1)
    Last edited by Shirana; 06-30-2014 at 02:11 AM.
    The unique perspective of Touhou in my own words and why it is different from the typical game or manga c:
    https://sites.google.com/site/mytouhouprojectperspective/


  3. #53
    Player
    Amberion's Avatar
    Join Date
    Sep 2013
    Posts
    499
    Character
    Amberion Eurelt
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shirana View Post
    Snip!
    It probably ranks second for me in story content. Something else I found fun was getting the datacrons, got all but the one you needed a team for, before I quit. Then when I noticed the first world boss on the second.. or if it was the 3rd world, I had high hopes of the game also focusing on open world content.

    Sadly though, after I was done with the story and finding out that open world was a no go. What was left didn't appeal at all to me.
    (0)

  4. #54
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Madruck View Post
    Just google SWTOR patch history with their lack of new endgame content and compare it to FF14 and you will see similar designs
    We must be playing different games because the Crystal Tower, and the Second Coil of Bahamut, as well as the upcoming addition to the Crystal Tower would like to have words with you. My group has been running 2 days a week since 2.2 came out running that new end game dungeon that you don't seem to believe exists.
    (0)

  5. #55
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    What actually killed SWTOR was planning, priority, and investors. Things that should have been in the first patch like Legacy and DF were launched too late. Then when the game started to loss subs after 6 months EA freaked and started layoff, replace staff, and send out memo's on going f2p.

    Compare the patches and you'll see why FFXIV is succeeding and SWTOR didn't.
    (0)

  6. #56
    Player
    Shirana's Avatar
    Join Date
    Dec 2013
    Posts
    250
    Character
    Shirana Everdark
    World
    Brynhildr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Amberion View Post
    It probably ranks second for me in story content. Something else I found fun was getting the datacrons, got all but the one you needed a team for, before I quit. Then when I noticed the first world boss on the second.. or if it was the 3rd world, I had high hopes of the game also focusing on open world content.

    Sadly though, after I was done with the story and finding out that open world was a no go. What was left didn't appeal at all to me.
    Oooh, datacrons were fun!
    I liked hunting for them too xD
    Except Tatooine's.
    Never. Again.
    As for open world vs instanced I won't give an opinion on that as I'm not for or against either one enough to really take a side lol

    For me though it just felt like a personal experience. I'm not saying MMO's should suddenly all turn into single player games, but SWTOR was proof, in my opinion, that you can make the storyline FEEL like a single player experience without it being boring, menial tasks.
    I found the talking NPCs, slow paced and often multiple objective quests to be more memorable than quests where I just went to point A, killed 5 monsters, and ran back to read a bunch of walls of text that most often than not was kinda boring. Since I got to HEAR the voices and their accents it gave more variety and immersive feel to the storyline. Not to say all of SWTOR's quests were like, it had it's boring point a to point b and kill 10 enemies and run back moments too.
    The class based quests were amazing too. Imperial Agent ftw <3
    They tried adding more actual personality and gave you many chances to get to know important characters too. Here in FF I just have that usual "oh, it's some NPC whos name I'll forget and know nothing about" feeling. I still forget Minfillia's name half the time. Even your companions in FF14 had quests for them, and played minor importance's in certain gameplay areas (like affection rating which affected tasks). It's nice to have a chocobo raising system since it will give that same feeling of bonding too, though :3
    Sorry if this was too long, I'm just giving my opinions and such lol. But in my opinion, that leveling experience and story is an important CONTENT in the game you shouldn't just spam level through >.>
    (0)
    The unique perspective of Touhou in my own words and why it is different from the typical game or manga c:
    https://sites.google.com/site/mytouhouprojectperspective/


  7. #57
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    The game's responsiveness is certainly about the same TOR had at launch, what with having to mash certain abilities until they finally register when the servers don't wanna cooperate and also thanks to certain animations taking priority by design, even then TOR eventually managed to fix it while it's still an issue in this game. The forums are pretty much the same too, but all MMOs are filled with the same sort of fans who defend everything.
    (0)

  8. #58
    Player
    Kerowyn's Avatar
    Join Date
    Oct 2013
    Posts
    96
    Character
    Kerowynn Thish
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    One of my favorite things about SW:ToR was the fact that until you hit 50 all the classes had their own unique story line. Not mention on my Male Sorcerer my Apprentice wanted to have my babies :P That was too damned funny. I also like the Affection System. The bonuses for maxing out their affection were decent. and on top of that there was the Untiy and Sacrifice abilities where you could reduce incoming damage or steal health from your companion for a pretty sizable heal. The one thing I wish that they had done differently with the companions was giving me more control of their stats via a Talent Tree similar to the Chocobo here in FFXIV.
    (0)

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