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  1. #11
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I remember Yoshida recently prosing (essentially) what the point would be to add more Guildhests. I think the answer is here... they have a lot of current systems they could capitalize on & give use for end-game.

    These changes would do so much for the open-world.
    (2)

  2. #12
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    I love these ideas... definitely would serve a lot to "elevate" the gameplay & a natural step of evolution for these already obsoleted systems.
    (2)

  3. #13
    Player
    Drivont's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Drivont O'raguille
    World
    Goblin
    Main Class
    Gladiator Lv 56
    Quote Originally Posted by Parz3val View Post
    Sure, they might not 'flock' to the content.

    But making it more fun wouldn't hurt, and perhaps give each it's own "rewards-niche" with some overlap so people have more diverse options still.

    Even though Timeworn's aren't very lucrative, we still like to do them because they're entertaining & a nice change of pace.

    Also, these proposed changes have more to do with updating already 'obsolete' content like Guildhests & Leves (at 50).
    I'd love to see a spot on the GC Seal vendor that sells "Grand Company Companions" other than chocobos (essentially, I'd love to see it expanded on, being able to gear/set actions for abilities. This would also be a very nice way to get people buying even more gear. Maybe spending GC seals or tomestones as a way to 'buy' new ability slots or traits)

    That way if 3-5 people want to do a map, or lowman a random hunt monster, and call companions you'd see humanoid companions too, making it feel a tad more immersive. Maybe that's just me though, but there WOULD be some cool potential if you could pick from a list of 4-5 companions from your GC to work as a "Merc" in your employ, maybe paying them in ventures? (another way to get more people doing stuff to accumulate lots of ventures?) And being able to set roles, akin to the chocobo skill list, but more diversified, by using the PC classes/jobs we have access to. I want to hire an actual GC White Mage!
    (2)
    Last edited by Drivont; 09-24-2014 at 06:11 AM. Reason: character limit lawls

  4. #14
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    A GC Merc Companion is a really cool idea in general I would love to see the Companion System expanded in the future... so long as we can have them out during a queue...
    (1)

  5. #15
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    The most lacking areas in this game that would be easiest to exponentially improve are in my opinion

    Lack of Grand Company related -questlines- (Like, actual plot that is episodic based upon your rank. Not Beastman dailies persay, just a handful of story quests per rank much like the Postman content has been episodic, in the same manner based on the release of ranks or something akin to the Job/Class questlines)
    and
    Lack of NPC companions outside of the Chocobo who I find hard to develop any meaningful attachment to or desire to use. Easy fix would be to just allow us to party up with your retainers when soloing, I mean we gear them up for ventures and can see all their stats so it seems simple enough to implement. Alternatively add an adventuring fellow companion that we're allowed to customize ala FF XI or FF XIV's path companion. In the implementation of the latter they could even have their own questline much like in XI to boot, for example every "X" amount of companion levels you unlock a new quest, boom.

    There are a ton of other things I could recommend but those two seem easy to implement working within our current constraints and do a lot to flesh out otherwise underutilized systems in game.
    (2)

  6. #16
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Would love to see more 8-man dungeons outside of coil and story mode. This could open the possibility for (gasp!) support jobs to possible be included in the party, which I know is likely a pipe dream seeing that yoship has mentioned a number of times that he wants to stick strictly to the holy trinity of jobs. But a man can dream, no?

    Also would like to see dungeons with more mechanics in them aside from run through, clear trash asap, then kill however many bosses (3 or so) that are strewn throughout the dungeon.
    (3)

  7. #17
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Retainers would definitely make awesome party companions. Especially if they were tied into the story as actual allies. The temperament you chose could affect certain actions they take or things they say, they could be your surrogate voice in a sense seeing as how we're silent protagonists.

    I also am a huge advocate of Pure Support Jobs.
    (2)

  8. #18
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I hope the Expansion brings relevance to things like Guildhests & Leves outside of leveling from 50 to 60.
    (1)

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