End Game Guildleve
Balance it based off of ilvl and the rewards should be tokens

FATEs
Change XP to Mytho when players hit 50

Add current dungeons to open world
Dailies tailored to player with ilvl of that specific HM Dungeon
It would explain the story from how it went from normal to HM

Expand areas that require a group
Dailies that require a light party to complete

Treasure Map
Expand on this concept where the high end map would require a full party of ilvl90 players.