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  1. #1
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50

    [Suggestion Compendium] Improving Current Content/Systems

    Perusing the forums, I've gleaned three common complaints:

    (1) not enough open-world, solo based content
    (2) not enough open-world, party based content
    (3) dynamic FATE's underwhelming/not meeting their potential

    I'm designing this thread for suggestions on how to improve the systems we've already got in place to meet these objectives.


    My suggestions follow, please keep in mind these are meant to be a holistic, systemic approach:


    FATE's

    FC Content (30-50)
    Open-World Boss Encounters*
    Randomly Located (e.g. Odin fight)
    Mechanics/Stats scale with participant count
    Light Party Tier: 4-20 man's on 2-4h respawns
    Full Party Tier: 8-40 man's on 6-12h respawns

    *Imagine Brayflox HM Boss #1, # of snipers scaling, & new bombing patterns
    *Imagine Haukke HM Boss #2, # of adds/axes/beams scaling, & new floor patterns



    Guildhest's

    Light & Full Party Content (50)
    Daily Roulette: High-Level Guildhest
    Daily Roulette: Extreme-Level Guildhest
    Mechanically Advanced, Quick-Fire Challenges
    Ranging from Legitimately Hard to Insanely Difficult


    Leve's (Solo GC)

    Solo Content (40-50)
    Gated by GC Ranking
    Lore-Based Encounters*
    Strict lvl/ilvl de-synchronization
    GC Focused (epic military op's)*
    Single Random Daily/Elite Weekly
    Finely tuned, hardcore solo content
    A new means of earning Tomes solo

    *Get to know your militia more deeply
    *Learn about operations behind enemy lines
    *Chance to fight alongside popular NPC's (Raubahn)



    Leve's (Party)

    Duo to Light Party Content (20-50)
    Level Selection/Sync
    Suggested Player Count
    Suggested Player Count though...
    Gated by number of Leve Allowances
    Doable with less/more (min/max of 2-4)
    Guaranteed Spoils upon Completion (e.g. Maps)
    Spoils scale with level/member increases/decreases
    Greater Spoils for below-member/above-level completions


    Maps

    Alliance Content (50)
    Diverse Challenges
    No Scaling/Syncing
    Better Tome rewards
    Bigger, more epic additions
    Certain tiers cannot be traded
    Isolated, open-world raid bosses


    If all these were improvised as such, I think the game would become truly, far more epic.


    ...
    (7)
    Last edited by Parz3val; 06-29-2014 at 07:25 AM.