Page 1 of 2 1 2 LastLast
Results 1 to 10 of 18
  1. #1
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50

    [Suggestion Compendium] Improving Current Content/Systems

    Perusing the forums, I've gleaned three common complaints:

    (1) not enough open-world, solo based content
    (2) not enough open-world, party based content
    (3) dynamic FATE's underwhelming/not meeting their potential

    I'm designing this thread for suggestions on how to improve the systems we've already got in place to meet these objectives.


    My suggestions follow, please keep in mind these are meant to be a holistic, systemic approach:


    FATE's

    FC Content (30-50)
    Open-World Boss Encounters*
    Randomly Located (e.g. Odin fight)
    Mechanics/Stats scale with participant count
    Light Party Tier: 4-20 man's on 2-4h respawns
    Full Party Tier: 8-40 man's on 6-12h respawns

    *Imagine Brayflox HM Boss #1, # of snipers scaling, & new bombing patterns
    *Imagine Haukke HM Boss #2, # of adds/axes/beams scaling, & new floor patterns



    Guildhest's

    Light & Full Party Content (50)
    Daily Roulette: High-Level Guildhest
    Daily Roulette: Extreme-Level Guildhest
    Mechanically Advanced, Quick-Fire Challenges
    Ranging from Legitimately Hard to Insanely Difficult


    Leve's (Solo GC)

    Solo Content (40-50)
    Gated by GC Ranking
    Lore-Based Encounters*
    Strict lvl/ilvl de-synchronization
    GC Focused (epic military op's)*
    Single Random Daily/Elite Weekly
    Finely tuned, hardcore solo content
    A new means of earning Tomes solo

    *Get to know your militia more deeply
    *Learn about operations behind enemy lines
    *Chance to fight alongside popular NPC's (Raubahn)



    Leve's (Party)

    Duo to Light Party Content (20-50)
    Level Selection/Sync
    Suggested Player Count
    Suggested Player Count though...
    Gated by number of Leve Allowances
    Doable with less/more (min/max of 2-4)
    Guaranteed Spoils upon Completion (e.g. Maps)
    Spoils scale with level/member increases/decreases
    Greater Spoils for below-member/above-level completions


    Maps

    Alliance Content (50)
    Diverse Challenges
    No Scaling/Syncing
    Better Tome rewards
    Bigger, more epic additions
    Certain tiers cannot be traded
    Isolated, open-world raid bosses


    If all these were improvised as such, I think the game would become truly, far more epic.


    ...
    (7)
    Last edited by Parz3val; 06-29-2014 at 07:25 AM.

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    End Game Guildleve
    Balance it based off of ilvl and the rewards should be tokens

    FATEs
    Change XP to Mytho when players hit 50

    Add current dungeons to open world
    Dailies tailored to player with ilvl of that specific HM Dungeon
    It would explain the story from how it went from normal to HM

    Expand areas that require a group
    Dailies that require a light party to complete

    Treasure Map
    Expand on this concept where the high end map would require a full party of ilvl90 players.
    (4)

  3. 06-29-2014 01:23 PM
    Reason
    repeat

  4. #3
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    I had the idea for an endgame open-world zone which incorporated many of these changes too (dailies too).

    Dynamic mission or time-locked chambers/paths which hold outerworld bosses or provide special access to new, intense timeworn map locations.

    FATE's could be huge here with enemy assaults/sieges taking place... have skirmishes/wars break out all around. Even scripted FATE sequences that are chained together...

    One group needs to handle the brunt of the enemy force tearing through the front, whilst another needs to hold back the flank, etc. Depending on the success/failure that would turn the tide of ensuing events, ultimately altering the overall outcome.

    Get crafters/gatherers involved too, bringing up supplies or building/repairing various war machines.

    Different battalions waving the flag of their respective Grand Company, etc. Could be tons of fun.

    Grander scale events could be biweekly or something, with smaller operations always ongoing.
    (0)

  5. #4
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    @Dyvid, moving current dungeons to outerworld is especially interesting!
    (1)

  6. #5
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Parz3val View Post
    @Dyvid, moving current dungeons to outerworld is especially interesting!
    100% agreed. Personally I spent a lot of time in Shposhae just for the unique items. It was fun.

    Why, SE? Why nix it from existance?
    (2)

  7. #6
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Issac View Post
    100% agreed. Personally I spent a lot of time in Shposhae just for the unique items. It was fun.

    Why, SE? Why nix it from existance?
    Intriguing... I didn't realize that had an outerworld dungeon in 1.0... looks exciting.
    (1)

  8. #7
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Hamlet Defense also intrigues me, a lot of people have been bringing that up lately.
    (1)

  9. #8
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Parz3val View Post
    Hamlet Defense also intrigues me, a lot of people have been bringing that up lately.
    Yeah they nix'd that, too. Confuses me so much.
    (1)

  10. #9
    Player
    Jon_00's Avatar
    Join Date
    Feb 2014
    Posts
    72
    Character
    Maki Roll
    World
    Phoenix
    Main Class
    Black Mage Lv 80
    Redesign things in any way, shape or form you want. People won't flock to new content because it's 'fun'.

    People are only interested in the quickest way from point A to B. Look at Hunts, people aren't doing them for fun but because the rewards are so good. And so the following mindset is "If you're not hunting, you're missing out"
    (0)

  11. #10
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Sure, they might not 'flock' to the content.

    But making it more fun wouldn't hurt, and perhaps give each it's own "rewards-niche" with some overlap so people have more diverse options still.

    Even though Timeworn's aren't very lucrative, we still like to do them because they're entertaining & a nice change of pace.

    Also, these proposed changes have more to do with updating already 'obsolete' content like Guildhests & Leves (at 50).
    (1)

Page 1 of 2 1 2 LastLast