Perusing the forums, I've gleaned three common complaints:
(1) not enough open-world, solo based content
(2) not enough open-world, party based content
(3) dynamic FATE's underwhelming/not meeting their potential
I'm designing this thread for suggestions on how to improve the systems we've already got in place to meet these objectives.
My suggestions follow, please keep in mind these are meant to be a holistic, systemic approach:
FATE's
FC Content (30-50)
Open-World Boss Encounters*
Randomly Located (e.g. Odin fight)
Mechanics/Stats scale with participant count
Light Party Tier: 4-20 man's on 2-4h respawns
Full Party Tier: 8-40 man's on 6-12h respawns
*Imagine Brayflox HM Boss #1, # of snipers scaling, & new bombing patterns
*Imagine Haukke HM Boss #2, # of adds/axes/beams scaling, & new floor patterns
Guildhest's
Light & Full Party Content (50)
Daily Roulette: High-Level Guildhest
Daily Roulette: Extreme-Level Guildhest
Mechanically Advanced, Quick-Fire Challenges
Ranging from Legitimately Hard to Insanely Difficult
Leve's (Solo GC)
Solo Content (40-50)
Gated by GC Ranking
Lore-Based Encounters*
Strict lvl/ilvl de-synchronization
GC Focused (epic military op's)*
Single Random Daily/Elite Weekly
Finely tuned, hardcore solo content
A new means of earning Tomes solo
*Get to know your militia more deeply
*Learn about operations behind enemy lines
*Chance to fight alongside popular NPC's (Raubahn)
Leve's (Party)
Duo to Light Party Content (20-50)
Level Selection/Sync
Suggested Player Count
Suggested Player Count though...
Gated by number of Leve Allowances
Doable with less/more (min/max of 2-4)
Guaranteed Spoils upon Completion (e.g. Maps)
Spoils scale with level/member increases/decreases
Greater Spoils for below-member/above-level completions
Maps
Alliance Content (50)
Diverse Challenges
No Scaling/Syncing
Better Tome rewards
Bigger, more epic additions
Certain tiers cannot be traded
Isolated, open-world raid bosses
If all these were improvised as such, I think the game would become truly, far more epic.
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