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  1. #1
    Player
    Bawnawgwa's Avatar
    Join Date
    Jul 2012
    Posts
    32
    Character
    Hamelin Rattenfanger
    World
    Diabolos
    Main Class
    Archer Lv 80

    Please make support jobs viable in the future :)

    Ok, my major issue with the class/job system is they made it too easy for people. Everyone gets their own buffs and mob debuffs that their job needs. This leaves NO room for support jobs (support is different than healing to me). By support I obviously mean someone who is their to increase the power of their group and debuff and crowd control enemies.

    I would REALLY love to have this fixed slightly to allow for support jobs to be implemented.

    And I am slightly annoyed that this games new jobs are just being fan service to ffxi players and ONLY implementing jobs already in ffxi . They already have the crystal tower and all the enemies from it (in final fantasy 3), they NEED to implement the Sage job from ff3, with gear that looks like the ff3 sage gear. They just NEED to! By far my favorite final fantasy job ever created. They could add sage and red mage, both could be support mages with DPS capabilities! Boom, two new mages .
    (5)

  2. #2
    Player
    Bawnawgwa's Avatar
    Join Date
    Jul 2012
    Posts
    32
    Character
    Hamelin Rattenfanger
    World
    Diabolos
    Main Class
    Archer Lv 80
    ffxi failed to make a sage, my only wish is that this one won't... but in all reality they will never put the sage in lol. Obviously making it like the ff3 sage would be too OP (access to all schools of magic), so it would need tweaking to make it more viable for an MMO.

    But I think what really needs to happen is to adjust classes/jobs to make room for support classes/jobs (honestly the class crap is a hindrance to everything and should be done away with, but too late for that). And I know red mage is a popular choice for new magic class by community, but...... also sage should be made
    (1)

  3. #3
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    you would need to balance the encounter in order to have support classes, and as a result, you need a support for encounters then, otherwise why else implement it for endgame, Rift has this system with dedicated support roles, and you know what the biggest issue it has, finding players who are dedicated support, if tanks are hard to come by as is, why add another role which is just as hard to have in your team, you cant force players to play a role they dont want, but in Rift this happens all the time, someone is told they need that role, but to play a role to its fullest, you do need to spend time with it.
    How would you address this may I ask. Even Rifts current end game is moving away from having support and you can do end game now with out any support, this is just the nature of things.
    (2)

  4. #4
    Player
    Bawnawgwa's Avatar
    Join Date
    Jul 2012
    Posts
    32
    Character
    Hamelin Rattenfanger
    World
    Diabolos
    Main Class
    Archer Lv 80
    It takes away any strategy to fights. You should never really NEED support. Look at ffxi. Bards are not needed for anything. Yet EVERYONE wants bards for EVERYTHING because they can just help sooooo much. You don't need to tailor content that much to fit support. It gets boring when jobs will ONLY be dps, healer, or tank. Lets add some variety please and give people something new and more unique to do.

    Also, sage..... just sayin :P
    (1)

  5. #5
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Many of the game's bosses and trials are tuned for 1/1/2 or 2/2/4 composition currently. If you add a support, you'll make it so groups would have 2 tanks, 2 heals, 2 DPS, and 2 support (using full team for example), which could potentially cut DPS numbers and make certain fights like Titan HM or phases of EX and maybe coil undoable. This is also disregarding the fact that debuffs and crowd control rarely work on end-game bosses due to immunity.\

    Making the composition a group of 5 or 10 (adding support) will be overkill for these fights, and restructuring them will break the fine tuning and challenge. This would work alright for groups WILLING to try different comps, like 1 tank for Titan HM currently. Support may do well in coil and make things easier. But it doesn't match up well with SE crowning achievement, which is Duty Finder. To make support compatible with DF, every boss in the game would need to be reworked, immunities reworked, HP modified, damage calculated, etc. ...... just for adding another role.

    There's more to game development than "put it in and see what happens". Even with NIN, the case of a simple DPS (as far as I know), they have to test the fight with 1 NIN in a group, as well as 4 NINs in case it comes up in DF, see if there are any exploits or unforseen results, analyze whether NIN needs any ranged attacks, see what's being played most at the moment (ranged nukes, my bet)......

    TL;DR: Adding a new role is effectively telling SE to restructure its whole battle system, which everyone has the right to express, but is VERY unlikely ....

    Edit: raelgun beat me to it XD
    (0)
    Last edited by ruinedmirage; 06-29-2014 at 05:14 AM.

  6. #6
    Player
    Bawnawgwa's Avatar
    Join Date
    Jul 2012
    Posts
    32
    Character
    Hamelin Rattenfanger
    World
    Diabolos
    Main Class
    Archer Lv 80
    Well it is unfortunate they did this in the first place. To me, their current system just seems a way to make everything easier to every player. "Hey your job can do it all!" Spare me... Honestly, the 4 man crap makes me cringe. Why... why can we not have the typical 6 man parties? Why can't we have typical 12 man raids? 4 man is just too small. It sucks, leaves room for no variety, and sucks.
    (2)

  7. #7
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Well Yoshi stated in some interviews that he wanted to implement an hybrid role for hybrid jobs, i'm sure that would include support, the last time i heard about this it was just an idea in the development table, so idk what's the current progress of this idea.
    (0)
    Last edited by Renik; 06-29-2014 at 05:44 PM.

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The problem is there isn't really a "support" slot like FFXI had. You would either need to make a dps that deal damage through strong group buffs or give healer/tank party buff abilities. You bring up Sage a lot so I'll trying to use that as an example.

    Cnj -> Sage
    Lv30 - Presence of Wind: you next aero has a 20% of reduce the targets evasion by 15%
    Lv35 - Tornado: The area is taken over by a powerful wind dealing damage and lowers accuracy by 10% to any target who enter
    Lv40 - Presence of Stone: your next cure has a 15% chance of granting instant cast to Stoneskin
    Lv45 - Reflect: 25% of magic damage is returned to the target
    Lv50 - Quake: Envelops the area with unstable ground dealing earth damage and lower defensve to all targets in the area.

    Quote Originally Posted by Bawnawgwa View Post
    Honestly, the 4 man crap makes me cringe. Why... why can we not have the typical 6 man parties? Why can't we have typical 12 man raids? 4 man is just too small. It sucks, leaves room for no variety, and sucks.
    Simple, time management. The more people to takes, the longer it takes to form.
    (0)
    Last edited by Dyvid; 06-29-2014 at 05:47 AM.

  9. #9
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Once individual job animation limit breaks are implemented and hopefully when the system branches out to allow for more diversity.

    It would be nice to in a sense get a "team builder" in DF. We can do so individually through PF but would be nice to see that in DF.
    (0)

  10. #10
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Bawnawgwa View Post
    It takes away any strategy to fights. You should never really NEED support.
    Actually it's the opposite. While you shouldn't NEED supports, making them valuable increases strategy possibilities. Right now, there is no actual strategy for fights in the game. Small group numbers leave you with very simplistic group formations where almost every fight involves avoiding the stuff on the ground until the enemy dies. It's why all 4-man dungeons have turned into nothing but AOE speed runs. There's nothing in the mechanics that requires anything other than one person tanking, one healing them, and the others just spamming damage.

    If the enemies had more CC/debuffs they mixed in with their normal attacks, you could force people to actually think about how to deal with each encounter with the class makeup they are working with.
    (3)

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