I was in a CT the other day with some of my FC and decided to tank the Bone Dragon since I appeared to be the most geared Tank in the dungeon. Not that it really matters, but nobody else was stepping up, so why not?
Except that I apparently performed the ultimate Taboo: I tanked the Bone Dragon in the middle of the room! There was initially no complaint about this. We just took the Dragon down, took the skeletons to the spokes, etc. However, two skeletons died on top of each other, so the raid nearly wiped. It was at this point that people started complaining. People seemed to think that the fact that the Dragon was in the middle was the cause of the near wipe. Other tanks even tried to provoke the Dragon off of me! As a result of this fight for aggro(at least, I think this was the cause), not all of the skeletons were dead by the time the Dragon went down for the second time. This time, we actually wiped.
Of course, the "dragon in the middle" strategy was blamed again. However, it's clear from what actually happened in the fight that the location of the Dragon was not to blame. It was poor skeleton control, pure and simple. The other tank in my group, just to prove that the Dragon's location wasn't an issue, kept it in the middle again. We killed the first group of skeletons without any reaching the dragon, amidst people already calling that we were going to wipe. After this, we decided to go ahead and pull the dragon north so as to not cause further unnecessary panic. Funnily enough, this was when skeletons got harder to control and a couple reached the boss next round.
So, I have to ask. What's so wrong about tanking the Dragon in the middle? To me, it honestly feels like the way the fight was intended to be tackled. I'll try to analyze both methods(Dragon in Middle and Dragon at North) a bit here.
+ = Pros
- = Cons
+/- = A fact that isn't construed as being wholly positive or negative
Dragon in the Middle
+ All spokes of the compass can be used to control skeletons.
+ Uncontrolled skeletons go toward the middle, not the north(in my experience, it's a MT healer who tends to steal aggro, so the skeleton heads north). It's easier for Tanks to get them back.
+ The large area in the middle allows Melee to get their back and flank bonuses without stepping into the poison.
+ Keeps the entire party together for ease of area healing.
+ No risk of skeletons on different spokes linking.
+ All skeletons just travel down their lanes. Melee and Tanks can chase them without unnecessary time in the poison.
+ Chaos Breath(The huge cone that causes Hysteria) won't fill the entire arena if the dragon turns around for some reason(MT death, loss of aggro, etc.)
+ Melee don't have to travel as far to go from skeletons to the boss and back.
+ Ranged DPS can stand in the middle of a lane to be in range of attacking both the boss and the skeleton in that lane.
+/- All skeletons have to travel the same distance to the boss.
+/- Tanks can help DPS the boss if not tanking a skeleton
- Greater party organization is required to kill all skeletons in time. 2-3 DPS need to be assigned per skeleton so as to kill them all at relatively the same time.
- Melee has to pay greater attention to positioning to avoid stepping in front of the boss.
- It's not what most people know.
Dragon in the North
+ Some skeletons are farther away from the boss than the previous method.
+ The boss isn't in the way of seeing that one skeleton everyone missed.
+ Easier to stay behind the boss due to no "safe" zones on the flank.
+ It's what most people know.
- Some skeletons are closer to the boss than the previous method.
- Shared routes can allow skeletons to end up linking even if they're killed apart.
- Skeletons take longer routes and travel through more poison. Melee/Tanks take unnecessary damage while chasing them.
- The small safe area near the boss isn't enough for Melee to get positional bonuses without stepping into the poison.
- Half of the alliance is at the boss and half is at the middle. Raidwide healing is more difficult.
- If the dragon turns around and uses Chaos breath, too many people will get inflicted with Hysteria to save the raid, most likely.
- The Dragon occasionally will run away from the tank to use an attack intended for a random party member if said party member is far enough away.
- Melee has to run around a lot to go after skeletons.
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Of course, it goes without saying that the fight can be won using either method. However, taking the dragon North is inefficient in so many ways. Why has the opinion that "It cannot be done any other way" surfaced?