I'm not saying anything about the myth grind being an endless wait. I'm saying that having AOE farm being the optimal way of running dungeons is bad and will have negative side effects. I don't even know if you're reading posts at this point. I mean it's certainly not perfectly designed and I sure don't think I'm going to be getting 500 Myth as fast as a farming group by going through four roulettes. It's just becoming another daily grind at that point

I mean honestly we're in agreement here. You just can't stand a flaw in the design being point out and want to show me how it's really not a problem because I have the option of just leveling up the optimal class! So there's really no issue with some classes being bad for dungeon runs because you can just level up an optimal class! I mean if they go with this myth grind for the next step I guess I'll do just that. Though it's certainly not "no issue" because I need to cap out another class to reduce my daily chore farming.