Quote Originally Posted by Xatsh View Post
As other said the lotting system is horrible...honestly it prevents any form of organized lotting to take place and even encourages theft (the drop randoming to someone who has no intention to pass to who it should go to).

1.18 is a great patch... but with dungeons, and more focus on pickup groups and what not... the lotting system is a critical system that needs to be completely redesigned... or just copy a system that works I do not care... just trash the current one in its entirety.

Where there is the possibility for theft, it is guaranteed to occur eventually. Leaders need some way or managing drops to prevent it from happening.
I completely agree with the above. I was in a situation like that just recently, although in this case, we were dealing with a new player that got the drop (that wasn't for him), he panicked, and then teleported... hoping the item would go back in the pool. Initially, the other party members thought he stole the drop (stating it privately, outside of party chat), but then he immediately came back, apologized, and even stuck around an extra 2 hours until the item dropped again. So whether deliberate or accidental, situations like these can only be avoided with a proper loot management system... (unless the party leader is a crook).

I also agree that 90 seconds is too short to decide on loot allocation. Yes, planning is essential, but I've seen cases where carefully planned dungeon runs ran out of time handling a few surprise drops.