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  1. #21
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    i dont like thread bumps, but i'd really like for the Dev.Team to evolve this mechanic further.

    Using FFXI as refrence (once again) it was more or less adequate & properly working,
    what we have now is... not even fair.

    Some people dont even check their loot list and forgets that they
    actually recieved loot they dont need etc...

    Next patch i want to see a proper loot distribution table
    where players have the option to /roll for loot.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  2. #22
    Player
    Petori's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Livi Fi
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Maybe it rolls automatically already but you just can't see it? I don't know. Even if it does do that I want rolling implemented because when one person already has gear they just picked up, he will give it to someone he wants. Or when someone can't decide who to give gear.
    (0)

  3. #23
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Wow, Have some very forgetful or unaware posters in this thread.

    It has already been stated that a better means of loot distribution is in the pipes. And while i know this does not make the "aww 10 seconds but i want it now" crowd happy. We just have to make do with what we have until then.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #24
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Griss View Post
    Wow, Have some very forgetful or unaware posters in this thread.

    It has already been stated that a better means of loot distribution is in the pipes. And while i know this does not make the "aww 10 seconds but i want it now" crowd happy. We just have to make do with what we have until then.
    Then maybe you should put in some effort by showing us this actual information, that says we are getting a proper loot /roll system?
    Because "You know this" isnt good enough for anyone.

    Besides, the hell would sit and read these forums when all the threads are mor or less a bout the same crap over 'n over again?
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  5. #25
    Player
    VisionHolder's Avatar
    Join Date
    Mar 2011
    Posts
    168
    Character
    Kilea Maky
    World
    Seraph
    Main Class
    Marauder Lv 59
    Quote Originally Posted by Xatsh View Post
    As other said the lotting system is horrible...honestly it prevents any form of organized lotting to take place and even encourages theft (the drop randoming to someone who has no intention to pass to who it should go to).

    1.18 is a great patch... but with dungeons, and more focus on pickup groups and what not... the lotting system is a critical system that needs to be completely redesigned... or just copy a system that works I do not care... just trash the current one in its entirety.

    Where there is the possibility for theft, it is guaranteed to occur eventually. Leaders need some way or managing drops to prevent it from happening.
    I completely agree with the above. I was in a situation like that just recently, although in this case, we were dealing with a new player that got the drop (that wasn't for him), he panicked, and then teleported... hoping the item would go back in the pool. Initially, the other party members thought he stole the drop (stating it privately, outside of party chat), but then he immediately came back, apologized, and even stuck around an extra 2 hours until the item dropped again. So whether deliberate or accidental, situations like these can only be avoided with a proper loot management system... (unless the party leader is a crook).

    I also agree that 90 seconds is too short to decide on loot allocation. Yes, planning is essential, but I've seen cases where carefully planned dungeon runs ran out of time handling a few surprise drops.
    (0)

  6. #26
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Xatsh View Post
    As other said the lotting system is horrible...honestly it prevents any form of organized lotting to take place and even encourages theft (the drop randoming to someone who has no intention to pass to who it should go to).

    1.18 is a great patch... but with dungeons, and more focus on pickup groups and what not... the lotting system is a critical system that needs to be completely redesigned... or just copy a system that works I do not care... just trash the current one in its entirety.

    Where there is the possibility for theft, it is guaranteed to occur eventually. Leaders need some way or managing drops to prevent it from happening.
    I was about to add this possibility myself. I wouldn't worry about it happening so much within your linkshell (Unless you have one of those people who are in 'every' LS) , but especially when the servers start to get populated with new people, there will be some kind of loot system that the party leader can control, Or else there will be those greedy people that get what they want out of a raid and just leave on you.
    (0)

  7. #27
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I believe the only tried and true method in deciding matters such as these is by ROCK PAPER SCISSORS.


    ROCK PAPER SCISSORS
    • Rock
      Defeats Scissors, but is defeated by Paper.
    • Paper
      Defeats Rock, but is defeated by Scissors.
    • Scissors
      Defeats Paper, but is defeated by Rock.

    Thus, should an item be procured from whatever source, any player may first determine their interest in the item. After doing so, all players, having once demonstrated their interest, will engage in the greatest contest known to Eorzea. After several rounds the winner of the contest shall be awarded the prize.

    Such is the only viable method for determining the spoils of battle.
    (1)

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