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  1. #1
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    90 seconds after opening chests is not enough time D:
    (1)

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    As other said the lotting system is horrible...honestly it prevents any form of organized lotting to take place and even encourages theft (the drop randoming to someone who has no intention to pass to who it should go to).

    1.18 is a great patch... but with dungeons, and more focus on pickup groups and what not... the lotting system is a critical system that needs to be completely redesigned... or just copy a system that works I do not care... just trash the current one in its entirety.

    Where there is the possibility for theft, it is guaranteed to occur eventually. Leaders need some way or managing drops to prevent it from happening.
    (3)

  3. #3
    Player
    VisionHolder's Avatar
    Join Date
    Mar 2011
    Posts
    168
    Character
    Kilea Maky
    World
    Seraph
    Main Class
    Marauder Lv 59
    Quote Originally Posted by Xatsh View Post
    As other said the lotting system is horrible...honestly it prevents any form of organized lotting to take place and even encourages theft (the drop randoming to someone who has no intention to pass to who it should go to).

    1.18 is a great patch... but with dungeons, and more focus on pickup groups and what not... the lotting system is a critical system that needs to be completely redesigned... or just copy a system that works I do not care... just trash the current one in its entirety.

    Where there is the possibility for theft, it is guaranteed to occur eventually. Leaders need some way or managing drops to prevent it from happening.
    I completely agree with the above. I was in a situation like that just recently, although in this case, we were dealing with a new player that got the drop (that wasn't for him), he panicked, and then teleported... hoping the item would go back in the pool. Initially, the other party members thought he stole the drop (stating it privately, outside of party chat), but then he immediately came back, apologized, and even stuck around an extra 2 hours until the item dropped again. So whether deliberate or accidental, situations like these can only be avoided with a proper loot management system... (unless the party leader is a crook).

    I also agree that 90 seconds is too short to decide on loot allocation. Yes, planning is essential, but I've seen cases where carefully planned dungeon runs ran out of time handling a few surprise drops.
    (0)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Xatsh View Post
    As other said the lotting system is horrible...honestly it prevents any form of organized lotting to take place and even encourages theft (the drop randoming to someone who has no intention to pass to who it should go to).

    1.18 is a great patch... but with dungeons, and more focus on pickup groups and what not... the lotting system is a critical system that needs to be completely redesigned... or just copy a system that works I do not care... just trash the current one in its entirety.

    Where there is the possibility for theft, it is guaranteed to occur eventually. Leaders need some way or managing drops to prevent it from happening.
    I was about to add this possibility myself. I wouldn't worry about it happening so much within your linkshell (Unless you have one of those people who are in 'every' LS) , but especially when the servers start to get populated with new people, there will be some kind of loot system that the party leader can control, Or else there will be those greedy people that get what they want out of a raid and just leave on you.
    (0)

  5. #5
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I believe the only tried and true method in deciding matters such as these is by ROCK PAPER SCISSORS.


    ROCK PAPER SCISSORS
    • Rock
      Defeats Scissors, but is defeated by Paper.
    • Paper
      Defeats Rock, but is defeated by Scissors.
    • Scissors
      Defeats Paper, but is defeated by Rock.

    Thus, should an item be procured from whatever source, any player may first determine their interest in the item. After doing so, all players, having once demonstrated their interest, will engage in the greatest contest known to Eorzea. After several rounds the winner of the contest shall be awarded the prize.

    Such is the only viable method for determining the spoils of battle.
    (1)

  6. #6
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Just fyi that isnt the point at all, it was just the icing on the cake that he wasnt even the correct rank. i wasnt there but there is no reason to not implement a proper loot system.
    Isn't that pretty much what I said? 49 getting a 50 item is irrelevant to the bigger point, which is yes, we do need an improved loot system.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Give everyone equal chances at getting the top gear. The lot system is fine! You guys just want a monopoly. Get all the top Gear and sell it for millions. If you don't trust people in your party, your loss.

    NO, I won't heal you!
    (1)

  8. #8
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I wish everyone would stop worrying about what other people get for loot. Is this a manifestation of horrible jealousy and entitlement? If someone gets the random drop, who is anyone else to demand that item? It isn't like people can't switch jobs on the fly, you know. Does it matter if that glad got a con body? How do you know they can't or won't use it now or in the future? How are you more entitled to it then they are? I mean, if people are willing to say "here, have my item" great, but it shouldn't be expected nor should SE change the game to accommodate that kind of mindset. I really don't get it.

    XIV should do it the way DDO does it. Loot drops in the chest for everyone in the party.

  9. #9
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wynn View Post
    I wish everyone would stop worrying about what other people get for loot. Is this a manifestation of horrible jealousy and entitlement? If someone gets the random drop, who is anyone else to demand that item? It isn't like people can't switch jobs on the fly, you know. Does it matter if that glad got a con body? How do you know they can't or won't use it now or in the future? How are you more entitled to it then they are? I mean, if people are willing to say "here, have my item" great, but it shouldn't be expected nor should SE change the game to accommodate that kind of mindset. I really don't get it.

    XIV should do it the way DDO does it. Loot drops in the chest for everyone in the party.
    This is not how guilds functions.

    The purpose of an endgame guild to come together as a group and become stronger over time, letting it be trully random is the most counter productive thing that can happen. I can almost 100% guarantee any serious endgame guild can agree to this... if they don't I question if they will last more then a few drops, will be internal drama like mad.

    If you are in an endgame situation and you take an item that you are not up for it is theft regardless if SE's random thing gives it to you.

    My ls we instantly kick you from the LS if you intentional take something that is not going to you (Includes afking after it drops), and plaster your name on many different sites to try to make sure we completely ruin your game experience on the server.. fairly standard policy as well I think. Sounds harse but then again need to make sure that person doesn't screw over another LS doing the same thing.
    (0)

  10. #10
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Xatsh View Post
    This is not how guilds functions.

    The purpose of an endgame guild to come together as a group and become stronger over time, letting it be trully random is the most counter productive thing that can happen. I can almost 100% guarantee any serious endgame guild can agree to this... if they don't I question if they will last more then a few drops, will be internal drama like mad.

    If you are in an endgame situation and you take an item that you are not up for it is theft regardless if SE's random thing gives it to you.

    My ls we instantly kick you from the LS if you intentional take something that is not going to you (Includes afking after it drops), and plaster your name on many different sites to try to make sure we completely ruin your game experience on the server.. fairly standard policy as well I think. Sounds harse but then again need to make sure that person doesn't screw over another LS doing the same thing.
    Good for you. Your LS seems super organized and runs with set rules which people agreed to in order to join. You certainly don't need the game to run your loot system nor does everyone else need to follow your LS's rules.

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