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  1. #21
    Player
    aabe's Avatar
    Join Date
    Jul 2014
    Posts
    145
    Character
    Aika Kayoi
    World
    Balmung
    Main Class
    Archer Lv 70
    Picture this
    T5 DS is now shortened to come every 20 seconds

    with the GCD barring cooldowns it takes you 20 seconds to get max wrath if all you use is your combos, and then to put up IB it's another 2.5 seconds so 22.5 seconds to get IB up
    You could stack skillspeed to say, 2.2 gcd (just for example's sake thesse are random ass numbers) so that it only takes you 19.8 seconds to get IB up, in time for the death sentence counting the cast time.

    If there was ANY fight in the game like this, where you weren't sitting on 5 stacks of wrath and an extra 10 globals for the MB, DS, Ravensbeak, whatever to happen, skillspeed might be *slightly* more useful

    But, there isn't a single fight like that. In a lot of fights even, you're using IB ASAP because you have all the time in the world to build up 5 stacks again anyway. And there's no real sustained high damage that extra IB uptime would save you, either. To begin with stacking skillspeed as crazy as you would have to, to get IB up THREE SECONDS faster, is just stupid. SS sucks ass. If you wanna go non-parry war, which I agree with, go DET or crit for the extra chance of bigger self-heals from path/IB.
    (0)
    Last edited by aabe; 07-08-2014 at 04:08 PM.

  2. #22
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    A lot of the Soldiery stuff drops Parry for stuff like Crit and SS. I'm not sure if we're being trolled by Squenix, but VIT outweighs everything by a wide margin so given the choice of more VIT and less of some secondary stat, I always choose more VIT.

    The other issue with SS is that WAR doesn't have Invigorate and we burn TP down like crazy, in any protracted length fight we are guaranteed to run out of TP unless the boss conveniently leaves the arena for a bit and we can regenerate some. Fortunately, outside of mainly T8, in general this is the case at endgame.
    (0)

  3. #23
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Illya View Post
    A lot of the Soldiery stuff drops Parry for stuff like Crit and SS. I'm not sure if we're being trolled by Squenix, but VIT outweighs everything by a wide margin so given the choice of more VIT and less of some secondary stat, I always choose more VIT.

    The other issue with SS is that WAR doesn't have Invigorate and we burn TP down like crazy, in any protracted length fight we are guaranteed to run out of TP unless the boss conveniently leaves the arena for a bit and we can regenerate some. Fortunately, outside of mainly T8, in general this is the case at endgame.
    That's not completely true, if you don't use overpower/tomahawk and use wrath skills, infuriate and berserks as soon as they're up you shouldn't have problems
    (0)

  4. #24
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I think Skill Speed is just meant to be a margin of error for the player in their skill usage. If you are super tight on your timing, and anticipate things very quickly you don't really need Skill Speed.
    However if you are a bit slower on your timing and reaction time, then some skill speed could help you perform slightly better.

    For instance Death Sentence is coming up and you need just a tad more time to get that 5th wrath stack for IB, or a tad more time to get the 10% debuff on boss and then IB. That's where Skill Speed makes it "easier" to mitigate incoming damage.

    Basically it's a handicap.
    (0)

  5. #25
    Player
    Enyeto's Avatar
    Join Date
    Jul 2014
    Posts
    24
    Character
    Enyeto Tyee
    World
    Lamia
    Main Class
    Marauder Lv 50
    I read up on some table claiming the benefits of Skill/Spell speed. It used Resurrect as the ability for effects. It claimed that 141 skill speed points reduced the cast to 7.5s from 8.0s and GCD from 2.5s to 2.4s.

    Overall this 5~6% increase for 141 points is garbage. Take an instant cast ability with 2.5s GCD. Grats you wasted 141 points of speed for .1s GCD reduction. You can now use 1 more ability per minute. Or would you like to have a higher percentage to make your avoidance check and reduce damage?

    Speed reduction won't be a viable skill until you can cut .5s off the GCD (and reduce cast timers by 20% minimum) because it governs pace. Currently speed will only be good for abilities that take longer than GCD to cast.
    (0)

  6. #26
    Player
    KorenA's Avatar
    Join Date
    Jul 2014
    Posts
    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    I wouldnt gem for skill speed at all, I would prefer to keep the basic tanking stats, Par, dodge, and if anything else after, crit. Crits help damage, maybe not enough to make my dps go sky high, but its better than anything if im basically Acc capped. We arent a dps class, we are tanking, and it should be that way. If you worry too much about the dps your doing, maybe you should play an actual dps class instead of a tanking class. Just my two cents.
    (0)

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