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Thread: EX/Twin

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  1. #1
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Looked at your lodestone profile. You have way too much accuracy currently. For coil I remember using 472 accuracy back in the day. Maybe t5 was just slightly higher, but definitely not over 490. You won't need more until you get to t6+.

    That means you can drop the ear/neck and get something with VIT and 0 accuracy. In fact I highly recommend 0 accuracy as it would be just wasted points in your situation. Weathered Noct, Allagan, Hero's, or even the i70 crafted jewelry that you meld.

    You mentioned popping cooldowns.... but are you using them appropriately? As MT that means Inner Beast needs to be ready for every Death Sentence. Probably 1 cooldown to follow as well like: IB + Vengeance 1st, IB + Foresight 2nd, IB + Convalescence 3rd, IB + Infuriate + IB again 4th, etc.

    Once you get past snakes, then it'll be a matter of reacting to Twister and Liquid Hells correctly, and stunning/killing Dreadguards. You'll probably need to learn the fight *in detail* in order to progress.

    And that brings up the most important point: Find a group that is willing to work with you repeatedly. Not just a pug that you join 1 time. A "static" or FC. Organized player groups are HUGELY more effective than pugs. T5 and EX primals are around the difficulty level where pug win rates drop down sharply. It won't get easier later on.
    (0)

  2. #2
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by RhazeCain View Post
    Looked at your lodestone profile. You have way too much accuracy currently. For coil I remember using 472 accuracy back in the day. Maybe t5 was just slightly higher, but definitely not over 490. You won't need more until you get to t6+.

    That means you can drop the ear/neck and get something with VIT and 0 accuracy. In fact I highly recommend 0 accuracy as it would be just wasted points in your situation. Weathered Noct, Allagan, Hero's, or even the i70 crafted jewelry that you meld.

    You mentioned popping cooldowns.... but are you using them appropriately? As MT that means Inner Beast needs to be ready for every Death Sentence. Probably 1 cooldown to follow as well like: IB + Vengeance 1st, IB + Foresight 2nd, IB + Convalescence 3rd, IB + Infuriate + IB again 4th, etc.

    Once you get past snakes, then it'll be a matter of reacting to Twister and Liquid Hells correctly, and stunning/killing Dreadguards. You'll probably need to learn the fight *in detail* in order to progress.

    And that brings up the most important point: Find a group that is willing to work with you repeatedly. Not just a pug that you join 1 time. A "static" or FC. Organized player groups are HUGELY more effective than pugs. T5 and EX primals are around the difficulty level where pug win rates drop down sharply. It won't get easier later on.
    Yes, I did pair up IB with other buffs. The morning run, in particular, was just different as I don't MT T5 very often.
    (0)
    Last edited by A_Magical_Unicorn_Rider; 06-28-2014 at 06:52 AM.

  3. #3
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    T5, last I heard, was 49X.
    (0)

  4. #4
    Player
    JoeDono's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    61
    Character
    Jotun Lamora
    World
    Famfrit
    Main Class
    Marauder Lv 100
    I must've been thinking of T4 then. That was the last time I had to worry about it.

    In any case, you will only be losing 12 or so accuracy if you get the accessories I mentioned. If you're a little under 500, you can easily make it up with food.
    (0)

    Maybe I'm a lion...

  5. #5
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    T5 acc is 483-485. for tank
    (0)

  6. #6
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    If you die within 5 mins in the fight and with CD pops, no matter whether you are OT or MT, tanking Scrouge or Twin, your healers are bad... No offence to any healer out there. At that time, Death sentence hit like a... mosquito bite at most, I dare say...

    For T5,acc is 480 and focus the rest on Parry, eat food if you need to, just as safety measurement.

    As for Double WW, I usually pop Sentinal, with Stoneskin and Con with Awareness to prevent the Crit because they will and it will be your death if that happens even you are at 100% health, on top of the Sch shield, it will be a wonder if you die from that...
    (0)
    Last edited by LionKing; 06-28-2014 at 11:23 AM.

  7. #7
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    With exception to very specific circumstances of spike damage (totally unmitigated phase2+ Death Sentence, 2 or 3 stack Mountain Buster, totally unmitigated double Wicked Wheel, arguably triple Incinerate), most tank deaths are a healer's fault. Most healers don't understand the concept of "prehealing"; timing a heal such that it hits almost right after damage is dealt, instead of waiting for damage to be dealt and THEN starting to cast.
    (2)

  8. #8
    Player
    LuceliaUltima's Avatar
    Join Date
    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    Between 2 DS, u got time to storm path combo, butcher block combo, each 2 times (my skill speed is 399), that means u can time ur inner beast on each DS like this.
    Twin won t DS if there s a fireball happenin or if she s divin, DS will come right after those fireballs or/and dives.
    U also need healers protections, DS dmg can be reduce to 0 dependin if parry or not. Yesterday, i ve eat DS at 0 dmg, 4 dmg (was funny to see this), 200 dmg, but also at 4k+ dmg with a bad timing of inner beast or healer protections.
    For Garuda, when u' re tankin Garuda+Suparna, most of the time (dependin of dps on chirada), WW's appears after their jump, when they jump, i m dodgin circle AoE while poppin all cd's, soon they reappear, i m inner beast'in one of em, WW's dont hit that much like this. I think for the other parts of the fight, u don t really need cd's, just storm path/ inner beast soon u can to help ur healers.
    (0)

  9. #9
    Player
    LukeyP666's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    143
    Character
    Sabbah Sunblade
    World
    Odin
    Main Class
    Marauder Lv 60
    In my experience, Warriors make the best main tanks on Turn 5 due to the availability of Inner Beast for every Death Sentence, whereas Paladins' cooldowns may see them lacking towards the later phases, which is why I am surprised to see you say that you've rarely main tanked the fight.

    As the guys have said in previous posts, keep Storms Path up at all times - Alternate between Butchers Block and Storms Path combos, and ensure that you have Inner Beast up for Death Sentence. In the first phase, she will do two Plummets between Death Sentence, so when you receive that second Plummet, hold off on your attacks (providing you have enough Wrath Stacks, if not > Infuriate), and pop Inner Beast as soon as you see the cast bar for Death Sentence. This is how I used to have to do it pre-Echo Buff and it used to work at ~iLvl85.

    One thing I've noticed since 2.2 is that a lot of Tanks also no longer go into the Conflags while they are up. By doing so, you can completely avoid all Death Sentences during this phase if the timings are sync'd up correctly. Healers should be keeping Regen on you and providing you have over 70% HP, I would recommend doing this, as it also gives the Healers a bit of a break. I still do it now, even at iLvl96.

    Once you reach the Twister phase, you will be tanking Twintania while the Paladin OT is on Dreadknight duty with stuns. During this phase she will be doing Twisters as well as Death Sentences, and the best way to avoid Twisters is to run in a circle underneath the middle of her, so that she does not move from her spot, and that you avoid being hit by any melee's Twisters, and that they avoid getting hit by yours. Again, ensure that Storms Path is up at all times, and use Inner Beast for every Death Sentence. Timings can become skewed due to her attacks queuing up behind one another, but you will still always have enough time to build up five stacks of Wrath.

    During the final phase, she will cast two sets of Liquid Hells between Death Sentences, so again you can use the second set of Liquid Hells as your indication of incoming Death Sentences.

    If you are doing everything correctly and following these guidelines throughout all these replies, and still dying, then you need to start questioning your Healers, as they should be doing everything they can with Stoneskins and Adloquiums to help you mitigate Death Sentence. If they are too busy to do this every time, and you have a Paladin OT, ask him to cast Stoneskin on you for each Death Sentence as well.

    As for Garuda XM, unless you are running double Warrior, Paladin is usually the better choice for main tanking due to their more expansive cooldown suite and raw mitigation through Shield Oath. Timings for WW can become skewed depending on DPS, but Garuda and Suparna will often jump before they do it, so if you are main tanking, while they are gone and while avoiding Featherrain, pop a cooldown and hit one of them with Inner Beast as soon as they are targetable again. White Mages should also be putting Stoneskin on you during the time they are gone.

    Hope this helps ^^
    (4)
    Last edited by LukeyP666; 06-30-2014 at 05:14 PM.

  10. #10
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by LukeyP666 View Post
    One thing I've noticed since 2.2 is that a lot of Tanks also no longer go into the Conflags while they are up. By doing so, you can completely avoid all Death Sentences during this phase if the timings are sync'd up correctly. Healers should be keeping Regen on you and providing you have over 70% HP, I would recommend doing this, as it also gives the Healers a bit of a break. I still do it now, even at iLvl96.
    Because SE fixed Twins behavior. If tank goes into Conflag, Twintania continues attacking on 2nd in aggro list. Have fun with solo-tank then
    (0)

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