We don't know if specialization is a must for desynthesis. Heck a desynth level of 100.00 could be overkill and only net an increased chance of HQ mats over someone with a desynth level of ~37.50.I expect to see a lot of complaints about the cap on desynthesis skill points. One of the major factors that has set this game apart is its horizontal scaling--the ability to level and develop secondary jobs equally to your primary, all on the same character. This feature was encouraged in combat classes and pretty much mandatory in crafting. But creating a limited pool of skill points and forcing players to specialize in only 1 or 2 of their 8 level 50 crafting classes cuts out that horizontal scaling. Not a smart move in my opinion.
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