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  1. #31
    Player
    Join Date
    Jun 2011
    Posts
    710
    The R25 dungeon pretty much requires you fight everything.

    The R45 is just a bit different. You can fight everything to be safe, or you can run through. Running through isn't a foolproof strategy either, realise.

    SE shouldn't be punished for trying to offer something different. You aren't bypassing content by running through. Instead, you are fleeing for your life! As per the devs intended. After all, even the preview dungeon video showed them running through the place, so obviously that was the strategy they intend you to use.

    But you cant just run through to the end because there are several choke points where you have to organise your PT to disable the imperial devices.

    There is no reason you should hate on SE for trying to mix up the strategy of the dungeon. As I said, it's a matter of pacing. There are some places where you must stand and fight, and others where you must simply run and disable the imperial devices.
    (1)
    Last edited by giftforce; 07-23-2011 at 07:42 PM.

  2. #32
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by TonyMontana View Post
    I guess I would rather SE spend their time making content for me to fight and enjoy than spending time making content I run past avoiding. Its just my personal opinion. Expecially seeing as it takes them a long tme to put the content out.
    I'm going to hope you can step back and see the obvious "solution" to your "problem". It should be there smacking you in the face.

    I'll give you a hint by way of another complaint people make about such content. It has a similarly obvious and easy solution...

    There are people who complain that no content in a MMO is challenging because you use wikis and strat guides to get through them. The obvious way to fix that if people want more challenge is to - and here's the hint - not use the strat guides and wikis. The key to the clue is this thing called "choice".

    I'll let you do the math on that one.

    I just can't get over how people blame the developer for their own decisions when other options were clearly available to them. The complete and utter lack of accountability people demonstrate is amazing. They can make one easy decision and completely reverse their "dilemma", but no... easier to keep doing the same thing and blame someone else for it instead. Unbelievable.

    That said... If SE finds that people are finding ways to bypass content or otherwise perform actions they are not happy with.... they will make adjustments. They've done it plenty in XI. Other devs have done it in other MMOs.
    (2)
    Last edited by Preypacer; 07-23-2011 at 08:09 PM.

  3. #33
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Also where is fun in bashing thru lvl 25 dungeon with 50 R party.
    (0)
    Last edited by Synthesis; 07-23-2011 at 08:15 PM.

  4. #34
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Synthesis View Post
    Also where is fun in bashing thru lvl 25 dungeon with 50 R party.
    Oh, that's considered a valid strategy by a lot of players in MMOs these days.

    1a. Wait 'til you're way higher level than the content so it's easy - or -
    1b. Get a higher level friend who can solo everything run you through the content while you just follow along picking up the loot.

    2a. Slam through the content with all the effort of stepping on a tiny ant hill - or -
    2b. Have a walkthrough/strategy guide open in front of you that walks you through every single step for an almost guaranteed victory

    3. Collect reward

    4. Move on to next piece of content and do the same thing.

    5. Complain on the forums about how the game has no challenge, you're bored, the devs suck, and you can't wait for the next shiny and new MMO to come out which is going to be completely different - guaranteed - and will blow your current MMO out of the water, steal all its players and force the company to shut it down.

    6. Go to next shiny new MMO, and start again at step 1.

    That's pretty much the way of it these days with a lot of people. They try o eliminate as much challenge as they can and guarantee victory as much as possible, 'cause all they're interested in is the reward at the end. Then, when they inevitably get bored, they blame the devs for it.
    (3)
    Last edited by Preypacer; 07-23-2011 at 08:38 PM.

  5. #35
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    it does sound a bit discerning to hear that you can run past a lot of trash mobs but trash mobs do become very tedious to clear each and every run.

    it feels like this was SE's way of giving us an option that they have been talking about

    if your not R50, u can clear trash to gain XP and if your group is full of R50s, u can just run to the bosses/chests

    but the way you can get to the chests just by running past everything almost feels like its cheapen the reward

    i know this was yoshi's first instanced dungeon content so it is a foot in the water test and how they plan to go about it is going to be interesting.

    i mean, if they really wanted us to clear all the trash, they can implement something that requires us to do so to enter the next wing of the instance. Or have a certain number of trash mobs to be killed before a chest spawns or maybe add a miniboss.
    (0)

  6. #36
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Going to have to back up Mr. Montana here. The WoW dungeons that are so "mind-numbingly simple" were, certainly, mind-numbingly simple once they'd been out for a bit, and people had time to both learn the dungeons and overgear the content. But within two days of release, which was his initial challenge, this was not the case. You couldn't chain-pull heroic anything and expect to survive unless the group knew the instance from having run it multiple times before and at least the tank or healer overgeared it.

    Quote Originally Posted by TonyMontana View Post
    2009 went back to wow. I know of the heroic you are refering to with the zombies the ONE heroic you are refering to and even in that example the content was not avoided in the FIRST 48 hours of release.
    I think this particular example may have been a misinterpretation of what Murugan said, but nonetheless. Dude, we died so hard in H-CoS when it first came out. You know, when getting the bronze drake actually meant something, hah.
    (1)
    ----------------------------
    Interim solutions are for pansies.

  7. #37
    Player

    Join Date
    Mar 2011
    Posts
    837
    Who would want to fight every mob in the dungeon? The loot is the same as the last 50 levels and their difficulty is literally beyond faceroll. Nothing to see here except more "time is skill" garbage.
    (1)

  8. #38
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    An easy way to fix this would just make it work similar to Dark Poeta in Aion. Your time and amount cleared are pooled into a point system that gives you a grade for the dungeon run, which modifies the quality of gear that drops.
    (0)

  9. #39
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    1. Skip content
    2. Complain of no content
    3. ???
    4. Profit!
    (0)

  10. #40
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Dreamer View Post
    An easy way to fix this would just make it work similar to Dark Poeta in Aion. Your time and amount cleared are pooled into a point system that gives you a grade for the dungeon run, which modifies the quality of gear that drops.
    The way FFXIV does it is fine, because there are tiers to the dungeon already. There is the first chest and second one both of which are so easy to reach. Then there is the third chest which is slightly harder to get to. Then there is the darkslave ogre which is hard to defeat. Then there is the final boss.

    So the loot is already set up in a graded system.

    The problem is some of the best gear drops in the first three chests anyway. Bladedancer boots shouldn't drop by any other mob than the final boss, in my professional opinion. Same with some of the other items.
    (0)

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