Yeah. . . I offered to help 2 FC mates run Brayflox HM (I don't like running it, and since I'm not trying to get an Animus/Novus weapon, I have no need to speed run it), and upon entering, I - the tank - told the one random person with us "FYI, this won't be a speed run.". . . He proceeds to have a problem with it and say "this dungeon is for speed-running" and "you're a troll". I respond with, "If you wanted to SR, I understand and no hard feelings if you want to leave, but I'm NOT going to speed run this."
After getting into it with the 1 out of 4 party members who actually WANTED to speed run, it got so bothersome that I myself decided to leave. And remember, I was the tank this time.
. . .So what was that part about the tank controlling the pace of the run? Because clearly, that didn't seem to fly. And to be honest, I wouldn't expect it to. That pretty much played out like I thought it would.
Also, I'm calling BS on the "Tanks are already stressed out about their jobs". First off, if tanking stresses someone out, they probably shouldn't be a tank. Hell, if playing a game stresses you out, then you're simply forgetting the entire reason people play games - to have FUN. To kill the rebuttal now: I started as a tank. It got boring fast. I DPS and heal, and find it more fun. More engaging. I'll still tank every now and then, and I personally throw myself at harder content, so don't assume fun = "he must be a casual". Not in the least.
Beyond that, and ESPECIALLY since I am/was a tank, I challenge this sense of grandeur and near-dictatorship some tanks have. I said it before and I'll say it again: Shields, axes, and armor don't make a tank. The mindset to protect your TEAM, mitigate threats, and adapt to the situation is what makes a tank.
You may lead, but any leader that disregards his team in favor of his own whims or thinks himself greater than the whole won't be a leader or keep a team very long.