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  1. #21
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Enkidoh View Post
    (the Black Shroud in 1.0 particularly was bad - it was just a long series of mossy passageways and nothing else. Oh how I hated the 1.0 Black Shroud - I'm glad that's gone forever).
    I'm actually disagree with this. The old Shroud are more or less similar to what I experience when I got lost in real forest, that happened during my high school year I think. I actually miss it. And let's face it, the new Shroud kinda feels like a park than a real forest.

    If you ever been lost in a forest, you should know this. From all 1.0, Shroud are what I miss the most, with Coerthas second.

    Quote Originally Posted by Auron_Wolf View Post
    seeing those videos I found this:

    http://youtu.be/3TbMKC8QZo0

    were was that?
    That's Nanawa Mines. Unfortunately in ARR, it was reduced to a simply border between Central & North Thanalan zones. I recall the place being good for level 30-35 experience party back in 1.0.

    Coincidentally, the design of current Copperbell Mines hard mode dungeon really reminds me of Nanawa Mines.
    (3)
    Last edited by BobbinT; 06-28-2014 at 04:57 AM.

  2. #22
    Player
    Milmoko_Gemoko's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah/Limsa Lominsa
    Posts
    374
    Character
    Milmoko Gemoko
    World
    Phoenix
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Morningstar1337 View Post
    Wait you mean to say that Final Fantasy XIII was so bad even its engine can ruin games?

    Not that I hate FFXIII, I just liked its sequels more./unpopularopinionpuffin
    No its engine is fantastic... for static worlds without many character models and things happening. Sadly MMOs have hundreds/thousands of player in a zone at a time and XIIIs/XIV 1.0s engine was not designed with that in mind unless you had the NSA supercomputer to play it on.

    Also XIII is one of my fave FF games for the record
    (0)

  3. #23
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Forget that!

    Give us the area around Ala Mhigo already!
    (1)

  4. #24
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by BobbinT View Post
    That's Nanawa Mines. Unfortunately in ARR, it was reduced to a simply border between Central & North Thanalan zones. I recall the place being good for level 30-35 experience party back in 1.0.
    Gosh, those mines look interesting... an underground zone, free to explore, that isn't a 4/8 player instance? Even if that & the Shroud pathways look a little cut & pasty.

    And green Coerthas!
    (0)

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Auron_Wolf View Post
    seeing those videos I found this:

    http://youtu.be/3TbMKC8QZo0

    were was that?
    Nanawa Mine - Central Thanalan (a bit northern of Camp Blackbrush)
    Was a level 30 Leves area

    https://www.youtube.com/watch?v=9H-NveJx9EI
    (0)
    Last edited by Felis; 06-28-2014 at 06:17 AM.

  6. #26
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    I really like how people are like "NOOOO NO 1.0 NOOOO NOOO NOOO" you sure know .... they can make pre Dalamud ..... but not use the texturing from back than?

    Do you really think they will be like "Ok You walk through this maw to travel into the past, and there you will have the same rendering as in 1.0" ? I do think they are a bit learning resistant at times, but not that bad.
    (2)

  7. #27
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by kidvideo View Post
    Gosh, those mines look interesting... an underground zone, free to explore, that isn't a 4/8 player instance? Even if that & the Shroud pathways look a little cut & pasty.

    And green Coerthas!
    I miss the old un-instanced Sastasha too. Was nice to just hang out down there, pat the kitty in the basement, craft amongst the coral, etc.
    (1)



  8. #28
    Player
    Aidalyn's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Aidalyn Dawnweaver
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    I'm not interested in experiencing 1.0 gameplay exactly as it was initially created, but I think there would be value in letting players experience past storyline events via some sort of time travel/storytelling quest, similar to the Ultima's Bane quest or the Caverns of Time instances released in WoW.

    Cartenau & the Warriors of Light, Cid's relationship with the Empire, Louisioux, F'lhaminn, Hildibrand--all of these are teased to players in passing references, but are never fully divulged. While 2.0 has tried to move on, it can't help the fact that it's forever chained to the rotting corpse of 1.0.
    (1)

  9. #29
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,873
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by kidvideo View Post
    Gosh, those mines look interesting... an underground zone, free to explore, that isn't a 4/8 player instance? Even if that & the Shroud pathways look a little cut & pasty.
    There were several more similar to that. South of Camp Horizon, in the SEern area of the west section there was also a large underground antling nest, I think. I think that's where I did most of my leveling, out of any of the open-world dungeons. The Tam-tara Undercroft used to be a leveling area with GC leves and whatnot, and Sastasha and Copperbell were open-world. (Sastasha even had some mechanics of following floating lights in order to find your way / find treasure, etc. The top was florescent fungal pond with a couple pieces of docking and vague doodads, which then fed into the tunnels below where mob levels gradually increased.) Quarrymill and Hyrstmill were Gridania's hamlets, where defensive events that made use even of Hand classes took place. (They did however look nearly identical to each other. I'm definitely glad for the new Quarrymill, even if the new Hyrstmill seems better defended than the nearby city despite having so few threats to it...)

    I still really miss the green Shroud, and how the trees looked back then. It's not so much a matter of the amount of shade as simply how, by being mostly unable to see their canopies, they didn't look like giant trunk-extended bushes. For now I've just been convincing myself that the cataclysm basically blew the elementals' influence out of the Shroud, robbing it largely of its simultaneously verdant and dangerous nature. That's partly just because I hope that the influence will gradually return and I'll get to see a dark-green Shroud zone again though.

    **I'd probably be a whole lot more fond of the ARR zones if we could just climb and swim, and if the maps would make some interactive use of their verticality instead of having it be merely restrictive.
    (1)
    Last edited by Shurrikhan; 06-28-2014 at 08:24 AM.

  10. #30
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Going to the past could be a good expansion.... Or even final expansion. Once we power up so much on whatever is released we time travel into the past and defeat Bahamut in the past, and save the world allowing it to be reborn... Or just have an ending in an alternate future where everyone lives happily ever after
    (0)

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