Quote Originally Posted by ShiroSteve View Post
Additionally, another strength based class would grossly imbalance loot competition in coils and ex primals.
That's the basic argument I'm going with.

All loot has an equal chance to drop, regardless of how many classes can/should use it. As such, the

WAR: competes with PLD
PLD: competes with WAR
SMN: competes with BLM
BLM: competes with SMN
WHM: competes with SCH
SCH: competes with WHM
BRD: competes with no one
MNK: competes with no one for armor, competes with DRG for jewelry
DRG: competes with no one for armor, competes with MNK for jewelry

It's pretty obvious that BRD has a significant loot advantage given that it's only ever competing with other BRDs. MNK and DRG have advantages on their armor because they're only competing with others of their class for armor.

If ROG/NIN were to be STR based, BRD would remain distinctly advantaged since it would *still* have no one competing with it on anything, MNK would see its chances of getting usable armor reduced to the same chances as everyone else, and MNK/DRG/NIN would all have a worse chance than anyone else of getting usable jewelry.

If ROG/NIN were to be DEX based, however, the only drop discrepancy would be MNK/DRG armor (if NIN and BRD use the same armor) or NIN/BRD would match MNK/DRG (if NIN and BRD use diff armor). In neither case will there be absolute loot parity, but the loot distribution will at least be more even rather than less so.

The only possible way I could see the devs giving ROG/NIN STR gear (if they care about preserving the loot distribution at all) would be to specifically weigh all of the drop based upon the classes that would find them useful (e.g. tank armor/jewelry is weighted twice as heavily as BRD gear).