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  1. #1
    Player
    TGKittyGirl's Avatar
    Join Date
    Jun 2014
    Posts
    5
    Character
    Thanatos Grimm
    World
    Sargatanas
    Main Class
    Archer Lv 80

    what will be the main stat for Rogue/Ninja?

    Okay so I don't know if this has already been brought up, but I'm I the only one that hopes the new class/job will use DEX?

    So far I think Archer and Bard are the only classes that used DEX as their main stat. It's frustrating to think that I can't reuse some of my DEX heavy gear for another class~ what do you guys think or I'm I just crazy and another class uses DEX that I don't know of @_@;?
    (1)

  2. #2
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Yoshi P would not confirm in a recent interview. Hell it could be INT judging by the use of poisons and ninja magic junk. But yeah, nobody knows for sure right now.

    If you are asking people to confirm whether it would be nice to reuse accessories you already have, then yes, that would be nice.
    (1)

  3. #3
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    I think the general description of STR was that increased the potency of melee attacks, while DEX increased the potency of ranged attacks. Something like that.

    So it would depend on the theme of Rogue/Ninja I suppose: Is it like ninja stars & poison & ninja magic applied at range? Then DEX (or even INT). Is it more knives up close? Then STR.

    That's my assumption at least.
    (1)

  4. #4
    Player
    Kanti's Avatar
    Join Date
    Sep 2012
    Posts
    88
    Character
    Kanti Castagnier
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Strength.

    That is all.
    (4)

  5. #5
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    There are some who are theorizing that it's Dexterity because of a set of new traits that were datamined after 2.28. It's a set with Dex I-III traits, the rogue's decreased fall damage and increased movement speed, and some related to poisons; another confirmed element of the Rogue. If all of these traits are for the Rogue/Ninja, then it might actually be Dex based. Alternately... what if the Rogue was Dex based but the Ninja was Str based? That'd be a twist!

    http://xivdb.com/?search/!patch-Patch2.28

    Enter the "Skills" tab here and the traits in question are on the top of the list. They're all in Japanese, though, but someone translated it somewhere. I'll edit this post if I find it.
    (1)
    Last edited by Donjo; 06-28-2014 at 02:03 AM.

  6. #6
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Donjo View Post
    There are some who are theorizing that it's Dexterity because of a set of new traits that were datamined after 2.28. It's a set with Dex I-III traits, the rogue's decreased fall damage and increased movement speed, and some related to poisons; another confirmed element of the Rogue. If all of these traits are for the Rogue/Ninja, then it might actually be Dex based. Alternately... what if the Rogue was Dex based but the Ninja was Str based? That'd be a twist!

    http://xivdb.com/?search/!patch-Patch2.28

    Enter the "Skills" tab here and the traits in question are on the top of the list. They're all in Japanese, though, but someone translated it somewhere. I'll edit this post if I find it.
    Quote Originally Posted by MartaDemireux View Post
    Roughly translated for people (they are traits):

    DEXアップ (Lv8) - DEX up.
    -> DEXを2上昇する - Increases DEX by 2.

    落下ダメージ軽減 (Lv14) - Fall damage reduction.
    -> 落下による被ダメージを軽減する - Reduces the damage caused by falling.

    DEXアップII (Lv16) - DEX up II.
    -> DEXを4上昇する - Increases DEX by 4.

    ステルス効果アップ (LV20) - Stealth effect up.
    -> ステルス中の移動速度低下を軽減する - Reduces the movement speed reduction when in stealth.

    DEXアップIII (Lv24) - DEX up III.
    -> DEXを6上昇する - Increases DEX by 6.

    移動速度アップ (Lv28) - Movement speed up.
    -> 自身の移動速度を上昇させる - Increases personal movement speed.

    単体特化毒Buff効果アップ (Lv32)- Single specialized poison buff effect up.
    -> 単体特化毒Buff(猛毒)の与ダメージ上昇効果を20%に上昇する - Single specialized poison buff (Highly Toxic) increases physical damage by 20%.

    TPリジェネ付与効果アップ (Lv36)- TP Regen effect up.
    -> TPリジェネ付与によるTP回復効果の効果量を上昇する。 - Grants increased effective recovery amount of TP regen.

    複数特化毒Buff効果アップ (Lv40) - Multiple specialized (?) poison Buff effect up.
    -> 複数特化毒Buffの与物理ダメージ上昇効果を10%に上昇する - Multiple specialized poison buff increases physical damage by 10%.

    コンボB-1効果アップ (Lv44) - Combo B-1 effect up
    -> コンボB-1の継続ダメージの威力を45に上昇する - Combo B-1 DoT increased to 45.

    ナイフ投げPBAE効果アップ (Lv48) - Knife throwing PBAE (Player-based Area of Effect?) effect up.
    -> ナイフ投げPBAEの威力を80に上昇する - Knife Throw PBAE power rises to 80.

    VERY interesting on the 3 DEX+ traits. They may not be for Ninja at all as they have included Stone in the list as well but it is entirely possible as they fall at levels the Rogue would be missing traits for. Yoshi most certainly did say to hold onto melee DPS gear though which is confusing. Perhaps Rogue will use DEX afterall and Ninja will use STR.

    What I'm seeing here is that Rogue (perhaps Ninja too) will have at least 2 combo chains, A and B. With the clarification of B-1 I'm assuming there is also at least a B-2 as well. This means there could be a potential branching point for Ninja and a secondary job or perhaps just for skills in general.
    (3)

  7. #7
    Player
    ShiroSteve's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Shiro Steve
    World
    Brynhildr
    Main Class
    Lancer Lv 60
    Were long overdue for another DEX based class. The argument could be made that DEX is a requirement for picking holes in your enemies armour.

    Additionally, another strength based class would grossly imbalance loot competition in coils and ex primals.
    (1)

  8. #8
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    I doubt it will be Dex, that is most likely for the gun class they were withholding information about.
    (2)

  9. #9
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I think itllb str. But then again I won't mind if it's dexter also. I pretty much te gears to put on my ninja
    (0)

  10. #10
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ShiroSteve View Post
    Additionally, another strength based class would grossly imbalance loot competition in coils and ex primals.
    That's the basic argument I'm going with.

    All loot has an equal chance to drop, regardless of how many classes can/should use it. As such, the

    WAR: competes with PLD
    PLD: competes with WAR
    SMN: competes with BLM
    BLM: competes with SMN
    WHM: competes with SCH
    SCH: competes with WHM
    BRD: competes with no one
    MNK: competes with no one for armor, competes with DRG for jewelry
    DRG: competes with no one for armor, competes with MNK for jewelry

    It's pretty obvious that BRD has a significant loot advantage given that it's only ever competing with other BRDs. MNK and DRG have advantages on their armor because they're only competing with others of their class for armor.

    If ROG/NIN were to be STR based, BRD would remain distinctly advantaged since it would *still* have no one competing with it on anything, MNK would see its chances of getting usable armor reduced to the same chances as everyone else, and MNK/DRG/NIN would all have a worse chance than anyone else of getting usable jewelry.

    If ROG/NIN were to be DEX based, however, the only drop discrepancy would be MNK/DRG armor (if NIN and BRD use the same armor) or NIN/BRD would match MNK/DRG (if NIN and BRD use diff armor). In neither case will there be absolute loot parity, but the loot distribution will at least be more even rather than less so.

    The only possible way I could see the devs giving ROG/NIN STR gear (if they care about preserving the loot distribution at all) would be to specifically weigh all of the drop based upon the classes that would find them useful (e.g. tank armor/jewelry is weighted twice as heavily as BRD gear).
    (0)

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