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  1. #1
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80

    Your Idea's to tweek the game in the new battle system.

    Two things to get out of the way before we begin. Please don't post if your going
    to QQ about being nerfed in anyway. It's called balancing and the game needed it.
    Also please don't QQ about auto attack. I loved the idea of the action based combat
    but let's face it. it just was not going to work in this engine and net code.

    I would like to start with tweeking the lvl cap for EXP. (not going to use the SP term
    because it's going away anyway). As we all know the LVL cap for EXP is 10 lvl's higher
    then your current lvl. I would love to see the cap get raised to 16 for a light party and
    24 for a full party. with the max exp for per kill for solo - 3 player party around 400 exp.
    4-7 players around 600 and full party 800 exp.

    I believe a full party fight on a mob 24 lvls above you should last 1-3 minutes be somewhat
    challenging. Even if your killing at a rate of every 3 minutes that would be 20 mobs and hour
    for 16,000 exp. Solo fights @ 10 lvl's above should be lasting 30sec- 1.5 minutes should net
    about 40 mobs and 16,000 exp and hour. I know you may be like they are the same that's not
    right. But remember, this is base EXP no light party / full party Modifier and no exp chain.

    all that should stand in line for SE's position of being casual friendly which honestly they
    are right in having.
    (0)

  2. #2
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Well this is a good point to move on to Behest and Battle Leves

    I was thinking Behest should be taken off a timer and moved from the camps and be put at every node.
    make the warden not follow you around and give a return node at the end to go back to the node.
    go back to the 30 minute duration with a set SP bonus at the end dependent on the level of the node.
    Basically making it a mini-dungon instance in on world. There will probably need to be a cap on how many parties
    can go at one time because of map limitations. but with 60 some nodes is that really a problem that somebody would
    have to wait till a party finished and give like a 5 minute cool down between runs so yours could start. too many people at
    node go to another node.

    Gulidleves they should do the opposite.

    Move them to Camps only. The system is in place to do some really good things.
    They could add leves that are solo only but also add leves for up to light and full parties.
    adjust rewards and SP what have you, and that adds that more content to the game.
    (0)