Quote Originally Posted by odintius View Post
to prolong the content so dev's have more ample time to develope more content like 2.3 in basic term's. After the release of the newer content if you've noticed the older content gets unlocked and a new lockout is put into place and the cycle continues.
SE had a perfect redo with CT2. Why not make CT2 more End Gamey? But no they want to give us ilvl100 gear, Which we already get. They couldn't have made two versions of this next CT? Not asking for some Brutal Crystal tower, But they could have made one for the lesser skilled players, And a harder version with higher ilvl rewards for the skilled player base (didn't want to use Casual/Hardcore). Or they could have just sucked it up and made CT2 harder than what they have planned, With higher ilvl rewards.

I've seen lots of good suggestions for End Game content. Yes, We are always going to have lockouts to prolong the life of a game. But its a two way street lockouts can also harm a game. To many lockouts and players will just take a break until they are lifted. Cause the one thing I hate to hear is, "No lockouts players will get everything done in a week and quit".