Results 1 to 10 of 43

Hybrid View

  1. #1
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by odintius View Post
    Better questions would be, What purpose does having a daily/weekly lockout accomplish for MMORPG's? What would happen if the sugguested request by removing those lockouts effect overall game design? Why would the dev team add these lockouts only to MMORPG and not single player rpg's also? Most these if you've played mmo's for along time already know the answers its an necessary evil its to prolong the content so dev's have more ample time to develope more content like 2.3 in basic term's. After the release of the newer content if you've noticed the older content gets unlocked and a new lockout is put into place and the cycle continues.
    What it accomplishes is artificially extended content to buy time while they create more. It has been part of basically every MMO in recent memory...I'm still trying to figure out what the issue is that people seem to have. Some of it sucks, but again...it's part of the genre. I agree that it is a sort of necessary evil, but it works.
    (2)
    Last edited by Vahlnir; 06-27-2014 at 05:54 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.