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  1. #1
    Player
    odintius's Avatar
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    Mar 2011
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    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Better questions would be, What purpose does having a daily/weekly lockout accomplish for MMORPG's? What would happen if the sugguested request by removing those lockouts effect overall game design? Why would the dev team add these lockouts only to MMORPG and not single player rpg's also? Most these if you've played mmo's for along time already know the answers its an necessary evil its to prolong the content so dev's have more ample time to develope more content like 2.3 in basic term's. After the release of the newer content if you've noticed the older content gets unlocked and a new lockout is put into place and the cycle continues.
    (2)

  2. #2
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by odintius View Post
    Better questions would be, What purpose does having a daily/weekly lockout accomplish for MMORPG's? What would happen if the sugguested request by removing those lockouts effect overall game design? Why would the dev team add these lockouts only to MMORPG and not single player rpg's also? Most these if you've played mmo's for along time already know the answers its an necessary evil its to prolong the content so dev's have more ample time to develope more content like 2.3 in basic term's. After the release of the newer content if you've noticed the older content gets unlocked and a new lockout is put into place and the cycle continues.
    What it accomplishes is artificially extended content to buy time while they create more. It has been part of basically every MMO in recent memory...I'm still trying to figure out what the issue is that people seem to have. Some of it sucks, but again...it's part of the genre. I agree that it is a sort of necessary evil, but it works.
    (2)
    Last edited by Vahlnir; 06-27-2014 at 05:54 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by odintius View Post
    Better questions would be, What purpose does having a daily/weekly lockout accomplish for MMORPG's? What would happen if the sugguested request by removing those lockouts effect overall game design? Why would the dev team add these lockouts only to MMORPG and not single player rpg's also? Most these if you've played mmo's for along time already know the answers its an necessary evil its to prolong the content so dev's have more ample time to develope more content like 2.3 in basic term's. After the release of the newer content if you've noticed the older content gets unlocked and a new lockout is put into place and the cycle continues.
    Then why are you able to do dungeons in an unlimited quantity for the same rewards (mostly)? Why shouldn't we be able to do different hunt targets as many times as we want for myth, sol tomes and hunt credits? Make it so you can only get the sands/oil weekly if they must but don't limit the use of the content when the rewards are the same things you can get in an unlimited quantity from dungeons (in the case of sol tomes, no matter where you get them theres a weekly cap so that is the same as well).

    Quote Originally Posted by Wolf_Gang View Post
    This is not an open world MMO. . .
    That is debatable to some extent, and that is also why I am asking to see some changes. They have an overworld, they have people who have an interest in doing interesting things there. If they don't want to do it then they don't, there is still a valid point in requesting it if they are open to it.
    (1)
    Last edited by Redemption; 06-27-2014 at 06:01 AM.

  4. #4
    Player
    Arkista's Avatar
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    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by odintius View Post
    to prolong the content so dev's have more ample time to develope more content like 2.3 in basic term's. After the release of the newer content if you've noticed the older content gets unlocked and a new lockout is put into place and the cycle continues.
    SE had a perfect redo with CT2. Why not make CT2 more End Gamey? But no they want to give us ilvl100 gear, Which we already get. They couldn't have made two versions of this next CT? Not asking for some Brutal Crystal tower, But they could have made one for the lesser skilled players, And a harder version with higher ilvl rewards for the skilled player base (didn't want to use Casual/Hardcore). Or they could have just sucked it up and made CT2 harder than what they have planned, With higher ilvl rewards.

    I've seen lots of good suggestions for End Game content. Yes, We are always going to have lockouts to prolong the life of a game. But its a two way street lockouts can also harm a game. To many lockouts and players will just take a break until they are lifted. Cause the one thing I hate to hear is, "No lockouts players will get everything done in a week and quit".
    (4)

  5. #5
    Player
    Zarzak's Avatar
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    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Arkista View Post
    SE had a perfect redo with CT2. Why not make CT2 more End Gamey?
    Well originally we were told CT and coil would both be the raid content (which made sense because a lot of MMOs have 10 man and 20-25 man content). Then they decided to make CT the afk candy land it is.


    But yea having real organized 24 man content on par with Coil difficulty would be AMAZING. Esp since that's the whole reason a bunch of us from EQ started playing. Had our 24 man guild ready to go.... and then the abomination that is CT released. 5 of us left now logging on a couple hours a week holding out hope for the expansion.
    (1)

  6. #6
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Arkista View Post
    I've seen lots of good suggestions for End Game content. Yes, We are always going to have lockouts to prolong the life of a game. But its a two way street lockouts can also harm a game. To many lockouts and players will just take a break until they are lifted. Cause the one thing I hate to hear is, "No lockouts players will get everything done in a week and quit".
    Because you would literally hit a content wall of nothing to do no reason to log in for the most part and unfortunately. I know you don't like to hear it but yes allot of players would get majority of everything done a week or two how long did it take the hardcore was like what 4 weeks after 2.2? Just because you hate to hear something doesn't mean it can't ring true it unfortuantly a necessary evil love or hate it.
    I don't like allot of lockout either but I know why they put them into place boils down to cause and effect it might sound really cool to be able to do everything unlimited without any lockouts but it could have much more far reaching negitive effects and yes it a balancing act and not by any mean easy to do when people want everthing but told by that timer ingame hey you have to wait till next week.
    (2)