Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 43
  1. #11
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Skander View Post
    'Pacing yourself' this. Game are, and have always been, what you put into them. The companies who produce them just cannot sustain the effort with the money they would make if everyone played like a hardcore raider and the world was free of lock outs. So yeah, there's a certain amount of 'they want your money' involved, but there's an equivalent 'I want everything accessible to me now' mentality among the player base that has helped get to where we are today. If the game feels like a business, it's because you are treating it like one. My game feels like a social environ full of dragons and fireballs and pointy armor.... And it's badass. So stop the complaining about not having anything to do, and manage your week. Or don't like the way things are, and don't continue playing. Everyone who absolutely, positively has to clear bray in eight minutes or less and throws a bitch fit when someone misses lbing past giant bomb are throwing a wrench in my good time, but what can ya do?
    Who is this in response to? Surely it can't be me as I was asking for 'open world alternatives to dungeons' and dungeons are not limited so why should an alternative to it be?
    (2)

  2. #12
    Player
    Songi's Avatar
    Join Date
    Oct 2013
    Posts
    460
    Character
    Akari Legaia
    World
    Brynhildr
    Main Class
    Ninja Lv 60
    I still don't get why everything has be locked out when we have the choice to gear out 9 different battle classes. Sure, if this were like other MMOs where you cant switch your classes on the fly, I'd totally understand. This lockout junk needs to stop especially for open world content. Players are already unsubbing from the lack of meaningful endgame content once 2nd coil gets cleared. The community is severely lacking in this game since there's no reason to log in but once a week for cap/coil. Hopefully this gets fixed when an expansion finally gets released.
    (3)

  3. #13
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I hate to sound like a broken record, but your log in reason should be because the game is fun, not "because if I don't get my 10 points today, I'll be 10 points behind my friends".

    Even if you had zero goals left, the content should be designed in an entertaining way and make you come back for the challenges and personal enjoyment.
    (7)

  4. #14
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Weekly content is to keep you playing, daily content is to keep your friends playing.

    Weekly keeps you from burning out on content and taking a break til next patch, then getting hooked on a different game and not playing this one anymore.

    Daily content gets you online so the game isn't empty. Empty game means other people get bored and log out.
    (2)

  5. #15
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Welsper59 View Post

    That's because they have years upon years to progress their raids. Also, I don't think there are any new (even old) MMOs that have 12-15 relevant endgame raids at any given time.
    The ones I've played that I can give accurate information on.


    EQ: 8-9 top tier events with another 8-9 in the expansion (and if you have played EQ you know lower tier content is not completely invalidated by higher tier content like in modern MMOs)
    Rift: 8-9 20 man events per tier. another 5ish 10 man events.
    WoW: original raid (MC) had 9 events. Quick google says the current stuff is 14 events.


    They have had almost a year and were still looking at 4 events per tier.

    Quote Originally Posted by Sylve View Post
    have you never considered merely pacing yourself? There is no need to do a weeks worth of stuff on reset hour, you have a whole freakin week to get it done! Take a break, go outside or something.
    While the rest of your post is lunacy and isn't worth the time to respond to.

    SO explain to me how my weekly FFXIV time should go.

    Lets see. To improve my character (alts included) I can.... cap my soldiery (for alts). Do raids. Get Novus. ok so lets see the average.

    Without being at home to check its something like

    1. 90 soldiery a day simply doing expert and trial roulette.

    -----So 30 minutes a day for 5 days. 2.5 hours total.

    2. Raids. Lets say the average group is 3 hours a raid night (2 full instances) 3-4 nights a week.

    ---- total 9-12 hours a week.


    So we have a 11.5-14.5 hour a week play time.

    ~2 hours a day averaged out.


    Are you suggesting the average casual player plays less than 30 minutes a day on average? (note the casual meaning non raider.. so all they have to do is soldiery cap and maybe do some myth farming)

    And a raider plays about 2 hours a day on average?

    /sarcasm on

    Yep clearly were not pacing ourselves enough locked up inside at all hours of the day never seeing the sun.

    /sarcasm off
    (2)

  6. #16
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Hearing about another Daily lockout is starting to change my mind about this game. Its always going to be the same with this development team, No matter how much content they add. These Map quest that involve Expert Roulette, Why not just make it a quest that could be done 7 times a week without a daily lockout? So if I wanted to do all 7 in one day I could, You can do Roulette as much as you want, You just don't get the Bonus, And you are still locked out to 7 a week from that quest. Now we have this new cool Hunt coming, Which they already screwed up and its not even out. The week of 2.3, So many people are going to be pissed about the weekly one. Crystal Tower lockout on ilvl100 gear that you can't even upgrade is ridiculous. Leave the lockout for Sands/Oils/UATs, Can only get one per week from CT.

    I would honestly hate to be a new player in this game with all these daily lockouts.


    Quote Originally Posted by Malamasala View Post
    snip.
    Everyone plays games for their own reasons. What's fun for you, May not be fun to them.
    (4)
    Last edited by Arkista; 06-27-2014 at 05:50 AM.

  7. #17
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Better questions would be, What purpose does having a daily/weekly lockout accomplish for MMORPG's? What would happen if the sugguested request by removing those lockouts effect overall game design? Why would the dev team add these lockouts only to MMORPG and not single player rpg's also? Most these if you've played mmo's for along time already know the answers its an necessary evil its to prolong the content so dev's have more ample time to develope more content like 2.3 in basic term's. After the release of the newer content if you've noticed the older content gets unlocked and a new lockout is put into place and the cycle continues.
    (2)

  8. #18
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by odintius View Post
    Better questions would be, What purpose does having a daily/weekly lockout accomplish for MMORPG's? What would happen if the sugguested request by removing those lockouts effect overall game design? Why would the dev team add these lockouts only to MMORPG and not single player rpg's also? Most these if you've played mmo's for along time already know the answers its an necessary evil its to prolong the content so dev's have more ample time to develope more content like 2.3 in basic term's. After the release of the newer content if you've noticed the older content gets unlocked and a new lockout is put into place and the cycle continues.
    What it accomplishes is artificially extended content to buy time while they create more. It has been part of basically every MMO in recent memory...I'm still trying to figure out what the issue is that people seem to have. Some of it sucks, but again...it's part of the genre. I agree that it is a sort of necessary evil, but it works.
    (2)
    Last edited by Vahlnir; 06-27-2014 at 05:54 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #19
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    This is not an open world MMO. . .
    (0)

  10. #20
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by odintius View Post
    Better questions would be, What purpose does having a daily/weekly lockout accomplish for MMORPG's? What would happen if the sugguested request by removing those lockouts effect overall game design? Why would the dev team add these lockouts only to MMORPG and not single player rpg's also? Most these if you've played mmo's for along time already know the answers its an necessary evil its to prolong the content so dev's have more ample time to develope more content like 2.3 in basic term's. After the release of the newer content if you've noticed the older content gets unlocked and a new lockout is put into place and the cycle continues.
    Then why are you able to do dungeons in an unlimited quantity for the same rewards (mostly)? Why shouldn't we be able to do different hunt targets as many times as we want for myth, sol tomes and hunt credits? Make it so you can only get the sands/oil weekly if they must but don't limit the use of the content when the rewards are the same things you can get in an unlimited quantity from dungeons (in the case of sol tomes, no matter where you get them theres a weekly cap so that is the same as well).

    Quote Originally Posted by Wolf_Gang View Post
    This is not an open world MMO. . .
    That is debatable to some extent, and that is also why I am asking to see some changes. They have an overworld, they have people who have an interest in doing interesting things there. If they don't want to do it then they don't, there is still a valid point in requesting it if they are open to it.
    (1)
    Last edited by Redemption; 06-27-2014 at 06:01 AM.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast