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  1. #31
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    Lets drop the remove coil lockout whines please, its the way it is for a reason, which rewards people who arent lazy to organize a group and take up the challenge. It will be farmable once they release new raids so just be patient.

    Game is still in its infancy imo.
    (2)

  2. #32
    Player
    Kimikryo's Avatar
    Join Date
    Oct 2013
    Posts
    512
    Character
    Kimikryo Torahige
    World
    Balmung
    Main Class
    Samurai Lv 74
    I have an Idea for the lot saying "Not enough to do"

    How about. You don't rush into everything like over excited puppies?

    It's always the same "Not enough to do" short time after new content is implemented. But would the content be harder the same people would scream it is to hard

    early FFXI: Players "ITS TO HARD" Devs: "Get better gear/It's not supposed to be easy"
    late FFXI: ITS TO HARD Devs: "Are you new? How about some Abyssea *trollface*"

    FFXIV: Players "ITS TO HARD" Devs: "Sorry much honored player, here it is easier" "WE HAVE NOTHING TO DO" Devs: "I BROUGHT DISHON...... nah cry more"


    *tosses some more tables*
    (1)

  3. #33
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Even if there weren't a lockout, I wouldn't do them more than once a day, or they'd become repetitive quickly. So either way, I don't mind. Plenty of other stuff I can do.
    (0)

  4. #34
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Moqi View Post
    Even if there weren't a lockout, I wouldn't do them more than once a day, or they'd become repetitive quickly. So either way, I don't mind. Plenty of other stuff I can do.
    As with so many posts here though this is missing that there already is content that MAY be repeated to your personal desire (dungeons). If they let you do say, as many hunts as you want, nothing is going to force you to do them. They will be just like dungeons where you can do as few or as many as you want but with the benefit of being in a different style.
    (0)

  5. #35
    Player
    ruzoko's Avatar
    Join Date
    Oct 2013
    Posts
    16
    Character
    Ruzoko Isamu
    World
    Lamia
    Main Class
    Armorer Lv 50
    I agree the lockouts are really annoying theres even a limit to just treasure hunting so these limits to future hunts is a downer imo
    (0)

  6. #36
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by ruzoko View Post
    I agree the lockouts are really annoying theres even a limit to just treasure hunting so these limits to future hunts is a downer imo
    The limit is actually on gathering maps. You can do all the hunts you want if you buy maps from other players.
    (1)

  7. #37
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wolf_Gang View Post
    This is not an open world MMO. . .
    That is the problem. This is too much of a lobby/server game which is not what a mmo should be.

    SE has the ability to change that with what they already have ingame. Just add stuff that is NOT focused on solo play and leveling in the open world that used some of the elements they have ingame already (Maps, Leves, Hunts in next patch), and it solves the problem of it not being an open world mmo. Only thing I suggest is no more FATES they are too solo/zerg based. An open world is required in a mmo it is something that defines the game as a mmo. Not having an open world is as bad as having no progression and still calling it a mmo.

    I at least hope they realize this and add Non-instanced relevant content. Make the world they spent so long and probably multi-millions on worth going back into again once you hit endgame.
    (1)

  8. #38
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by Redemption View Post
    As with so many posts here though this is missing that there already is content that MAY be repeated to your personal desire (dungeons). If they let you do say, as many hunts as you want, nothing is going to force you to do them. They will be just like dungeons where you can do as few or as many as you want but with the benefit of being in a different style.
    The rewards are different. If they have things that are on a lockout in Coil, they should be locked elsewhere too.
    (0)

  9. #39
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Moqi View Post
    The rewards are different. If they have things that are on a lockout in Coil, they should be locked elsewhere too.
    Then wouldn't the answer be to lock out those specific rewards rather than lock out the content?
    (0)

  10. #40
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    It offers stuff that is dropped in raids (oils/sands) which are gated by weekly lockout so it has to be gated somehow.
    (0)

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