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  1. #1
    Player
    Redemption's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Xia Lin
    World
    Lamia
    Main Class
    Gladiator Lv 50

    Why is all endgame-level open world content daily/weekly?

    Why is this the case?

    Hunt details come out and it ends up having similar limitations to daily quests and treasure hunt and I end up asking myself, why? Personally I have wanted to have open world content that is a valid ALTERNATIVE (even if its a lesser one) to running dungeons, not just open world content that is intended to supplement them.

    I would ask that SE please change their approach to this and offer content that can be done instead of dungeon spamming for those that would choose to do so. (and for those that would not it could at least be a nice change of pace once in a while)


    Edit: I am not talking about raid lockouts or tome caps, I am specifically wanting some content that could 'replace' dungeon running as an option.


    A nice middle-ground idea

    Quote Originally Posted by Vaer View Post
    Meh.

    They could easily still gate the oils/sands/gear behind having to the dailies and weeklies by making them give a different currency.

    Then having repeatable ones that give myth (perhaps not as much as doing dungeons if they really want to be stingy about it) and a different currency that can purchase things that you can already get doing dungeons like darklight, i90 class sets that you can already purchase for myth, ventures, the old crafting mats that drop out of dungeons and can be purchased with seals, grade 5 dark matter, relic oils, etc. If they felt like it they could even make it so if you do a hunt in an atma drop zone, there's a chance they will drop that atma if you have the zenith equipped.
    (16)
    Last edited by Redemption; 06-27-2014 at 09:53 AM.