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  1. #1
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70

    Why not THF job?

    While Yoshi-P stated that thieves having a guild doesn't quite make sense in the game world, especially with the use of the Rogue as the class, I don't understand why that should exclude the job from being made. Why not make Thieves to be something like the epitome of thieves, where they can steal beyond what normally is thought possible, like Kaitou Kid or Lupin III. Sure, these guys are still thieves, but they're a far cut above the normal riff-raff cut-purse and mugger. If you want to fit it in with lore, why not make it so that a retiring legendary Phantom Thief sends a challenge to find an heir to his legacy (and wealth), and the whole plot for the job will be you trying to overcome his challenges to become the best thief possible with cunning, ingenuity, and just plain sneakiness.
    (1)

  2. #2
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    You pretty much answered yourself in the first sentence. Rogue effectively is a thief class by a different name. Are there still differences in specialization? Sure, but enough differences to merit a whole new class or job? Not really. Could you force enough differences to make it possible (like with your "epitome of thieves" or "Phantom Thief" examples)? Again, sure, it's possible, but what's really the point? Whether you call it thief, ninja, rogue, or flibbertygargen, the point is that they're putting all of the thief-ish mechanics that they want into this one class. There's still technically room for a similar class, but there's much more creative maneuverability in keeping different jobs distinct. There are people like yourself that would enjoy a different type of thief/ninja class, but having an entirely different class (aka the gun class) will appeal to more people and allow for far more variety overall.
    (6)
    When in doubt, assume sarcasm

  3. #3
    Player
    Alistaire's Avatar
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    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Malevicton View Post
    Rogue effectively is a thief class by a different name.
    You mean like lancer and dragoon? Or pugilist and monk? Or marauder and warrior? Thaumaturge/black mage?
    (0)

  4. #4
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Malevicton View Post
    You pretty much answered yourself in the first sentence. Rogue effectively is a thief class by a different name. Are there still differences in specialization? Sure, but enough differences to merit a whole new class or job? Not really. Could you force enough differences to make it possible (like with your "epitome of thieves" or "Phantom Thief" examples)? Again, sure, it's possible, but what's really the point? Whether you call it thief, ninja, rogue, or flibbertygargen, the point is that they're putting all of the thief-ish mechanics that they want into this one class. There's still technically room for a similar class, but there's much more creative maneuverability in keeping different jobs distinct. There are people like yourself that would enjoy a different type of thief/ninja class, but having an entirely different class (aka the gun class) will appeal to more people and allow for far more variety overall.
    SCH and SMN can answer your question, yes there could be enough skills to play the same class in a different way, while ninja looks more like a melee/mage hybrid Thief can be more of a melee oriented, with classic skills like sneak attack, I remember in 1.0 a skill that could exchange hate from one player to another, there's a lot of stuff they could add to make it feel different.
    (0)

  5. #5
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by elreed View Post
    SCH and SMN can answer your question, yes there could be enough skills to play the same class in a different way, while ninja looks more like a melee/mage hybrid Thief can be more of a melee oriented, with classic skills like sneak attack, I remember in 1.0 a skill that could exchange hate from one player to another, there's a lot of stuff they could add to make it feel different.
    That can't answer the question。

    SCH - healer
    SMN - DPS

    Unless you're saying;

    NIN - DPS
    THF - tank
    (3)
    Last edited by Exstal; 06-27-2014 at 11:04 AM. Reason: spacing issue

  6. #6
    Player
    Alistaire's Avatar
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    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Exstal View Post
    That can't answer the question。

    SCH - healer
    SMN - DPS

    Unless you're saying;

    NIN - DPS
    THF - tank
    You're saying they CAN'T make 2 jobs different style DPS off the same class? ok...hell, they could give thief crossbows to equip and no different skills and it'd be a different job.
    (0)

  7. #7
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Alistaire View Post
    You're saying they CAN'T make 2 jobs different style DPS off the same class? ok...hell, they could give thief crossbows to equip and no different skills and it'd be a different job.
    Except you'd have to make all the animations for using crossbow on Thief, which is pointless. Why? If you're going to put all the effort into giving them new animations, why not just make them have a stand alone base class to work from? You're going to use melee skills (Rogue is melee) with a crossbow? I realize this is an example but in the future make it a little more reasonable (longswords, chakram, etc). I'm saying that without a huge variation in job skills, there's no way to differentiate two jobs from each other (5 isn't enough).

    So look at it this way, when you remove all Paladin's skills they still play almost the same no? Even with Monk losing all their skills, it's pretty much the same idea right? So what happens you want to make 2 classes, who are at core the exact same, as the same role? Redundant jobs. That's what. Now if there was 7~10 (being conservative) then you could make an argument for Thief and Ninja both branching from Rogue. But at 1 job skill every 5 levels, gonna be L70~100 to get that in.
    (3)
    Last edited by Exstal; 06-27-2014 at 12:56 PM. Reason: expanded on explanation

  8. #8
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Malevicton View Post
    You pretty much answered yourself in the first sentence. Rogue effectively is a thief class by a different name. Are there still differences in specialization? Sure, but enough differences to merit a whole new class or job? Not really. Could you force enough differences to make it possible (like with your "epitome of thieves" or "Phantom Thief" examples)? Again, sure, it's possible, but what's really the point? Whether you call it thief, ninja, rogue, or flibbertygargen, the point is that they're putting all of the thief-ish mechanics that they want into this one class. There's still technically room for a similar class, but there's much more creative maneuverability in keeping different jobs distinct....l.

    Lol fibbertygargen. I Just had a Peter Griffin/Family Guy moment, saying that word out loud and laughing at it. xD
    (0)

  9. #9
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    By that logic you wouldn't need different melee damage dealers, tanks, or healers, since that's what you can generalize their play style in the same way: tanks take damage, keep aggro and stay alive, melee DPS (the current version at least) do positional damage, and healers keep people alive. The whole point of having different jobs isn't just for the play style, but because people actually liked that job from a previous FF game, and desire to play as such. The whole reason that they cut out THF this time is because of lore, and I'm simply pointing out that there isn't really a need to.
    (1)

  10. #10
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by jwang View Post
    By that logic you wouldn't need different melee damage dealers, tanks, or healers, since that's what you can generalize their play style in the same way: tanks take damage, keep aggro and stay alive, melee DPS (the current version at least) do positional damage, and healers keep people alive.
    Why didn't you add magic DPS also? Both BLM and SMN deals magic dmg?

    But as I stated earlier it wouldn't work as a sole class. But as a Job it could, depending how exactly Nin will dps.
    (0)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

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