Fair enough. But like I said, I have no problems with that if people enjoy them. To each their own. I only do them if I have to, most days.Well, I'm sure I've farmed them all for Atmas. During which I unlocked all the Fate-specific achievements & racked up a sizable amount of seals to use for ventures. They get you out in the world, the fate lore was entertaining, my chocobo got xp, I got some gil & mats. I think it was a brilliant system.
Maybe as a Summoner I have less issue with them than other jobs do. I could pretty much solo any of them except that damned fuzzball at the Burning Wall.
DoH/DoL class quests don't seem to be that serious. I am almost done with weaver (lvl 47), and I've enjoyed it a lot. I hope he gets the girl!Hildibrand Series
Games need more of this crazy misadventurer Side stories that give you a good laugh becuase game start to feel a bit stale if it 90% serious storyline all the time.
It good to lighten the mood and take a break from all those serious business moments in the game's main, class, job, and side storylines.
I have no issues completing them as DRG with my chocobo healing, even the single boss Fates that are weaker than the rare spawn super Fates like Gorgimera and Eyes, which require way more than a single person. The issue for me is simply doing them in the first place. It's rare that I'll hop into a random fate, and only then it's usually because others are there and will be completed asap. People do enjoy Fates after doing hundreds or thousands. I'm just not one of them. Other than that I have very few problems with the game, and even those are trivial at best.
I have to say that I found this game far better than I could have imagined when I started several months ago. Didn't guess that I keep subscribed for this long as with even WoW my interests wore off after couple off months. While this game doesn't have so awesomely large overworld stuff like other games, I find it satisfying that those areas don't get too tiring to me. In WoW for example there was too much to explore that in the end I would just ignore running the wilds and instead did mainly just dungeons and BGs.
This game feels more specialized in a way and the fact I can level multiple classes, micromanage stuff (like retainers), plus depth of crafting classes makes me feel that I have more control over things. In the end that stuff has kept me interested more longer than I first thought, and I hope it stays so.![]()
Last edited by tyybbi997; 06-27-2014 at 02:31 AM.
I have started leveling crafting classes like and I'm rediscovering the world (and the game itself). Looking for nodes gets you to explore every inch of the map. I have also started to use Chocobo porters, hiding all bars and just enjoying the scenery. So pretty!
All in all, my only complaints about the game are petty. I look forward to playing every chance I get.
Everyone loves this game, that's why they complain.
It's like any piece of content, I find. A cool dungeon can get stale if you do it constantly over and over. So I don't think there's anything wrong with the Fate system. GuildWars 2 has something similar but, for some reason, I never got the same amount of satisfaction completing them.
I don't know how it's like with Leves once you start playing with a secondary class, though... I could foresee waiting and hunting down Fates being a chore.
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