

Oh, I didn't see the News posting till now, my mistake. That's pretty vague, though. I think it would just be conjecture at this point.

This is a question I would also like the answer to. I am very excited about the rewards for these.


I'd like to know that, as well. Admittedly, though, I'd love to see the S-Rank Marks be something along the lines of FFXII's end-game Hunts, or at the very least take around 20-30 minutes for a large group of players to kill.
This is how I interpreted it:
1. Regular marks would be quests to go out and kill some monsters in the world, sort of like Animus books.
2. Elite marks would be like treasure maps, where you can form a party to go out to the proper location, pop the monster, and kill it as a group. The fact that everyone gets the same elite mark would be so that you don't have to do 8 different elite marks to get everyone in the group their completion.
The thing is though Treasure Maps said the mobs would be popped by clicking on the caskets the only "appear during certain conditions" could mean that but, it could also mean time/weather/etc. Also when we saw the treasure maps in the video you saw them actually spawning the monster in the trailer. In this trailer their walking up to an already spawned bear.
That leaves me to believe the marks are not spawned like maps and that they'll be a free for all like Odin/Behemoth
The bear is there and they're engaging as soon as that part of the trailer starts. It's possible we're coming in immediately after they popped it. Very possible it's similar to vistas and doing an emote triggers the spawn.
It could be very well that they spawned it. Though having the warrior walking forward to it then stopping and celebrating when it see's it before engaging makes me question.
And with how many threads we're posted about bringing NMs back into the game before Hunt was introduced it would not suprise me if they are timed/condition spawns, and then the problem comes in no claim. Elite Marks lose alot of appeal if it ends up being just like normal FATES in gameplay
Last edited by Shinun; 06-27-2014 at 01:30 AM.
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