Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80

    Pharos Sirius's bgm

    That will loop then? Don't remember if we were told yes it will, but I sure remember a good number of ppl agreed to have that.
    (1)

  2. #2
    Player
    Laifon's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Laifon Covey
    World
    Odin
    Main Class
    Gladiator Lv 52
    They would start looping BGMS for future dungeons, but they said they wouldn't change the music of dungeons prior to the 2.2 patch
    (0)

  3. #3
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Laifon View Post
    They would start looping BGMS for future dungeons, but they said they wouldn't change the music of dungeons prior to the 2.2 patch
    That's disappointing. Haukke Manor and Amdapor Keep, just to name a couple, have amazing tracks that play when you enter the dungeon.

    Also, why does Halatali hard mode get its own theme song but the other hard mode dungeons don't?
    (3)

  4. #4
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Amused View Post
    That's disappointing. Haukke Manor and Amdapor Keep, just to name a couple, have amazing tracks that play when you enter the dungeon.

    Also, why does Halatali hard mode get its own theme song but the other hard mode dungeons don't?
    Because... knee-socks.
    (1)

  5. #5
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Amused View Post
    That's disappointing. Haukke Manor and Amdapor Keep, just to name a couple, have amazing tracks that play when you enter the dungeon.

    Also, why does Halatali hard mode get its own theme song but the other hard mode dungeons don't?
    All of the hard-mode dungeon music is re purposed music from the original FFXIV (1.23's) soundtrack;

    Original Dungeon Theme (Dual-Layered Battle Track for Brayflox/Haukke/Copperbell)
    Source: http://www.youtube.com/watch?v=NrJclbenpCA#t=34

    La Noscea [Leves/Area Battles]

    Mor Dhona [Area Battles]

    Chocobo Escort

    Behest Boss


    (If I can remember which piece of music matches which dungeon I'll edit it in later)
    (0)
    Last edited by Shioban; 06-26-2014 at 08:49 AM.

  6. #6
    Player
    GuiltyBoomerang's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Estur Leone
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    You could, if you wanted to, make your own loop and play that over the music by muting BGM. Granted, that's going to extremes, but I'd dearly love to play the Easter theme over some dungeon music (or all the time) if I could.

    Instance of music, original track name, and where I remember hearing it if I did back in 1.0.

    Brayflox/Haukke/Copperbell Hard Theme - The Dark's Embrace ( Dzameal Darkhold Theme)

    Brayflox/Haukke/Copperbell Hard Encounter Theme - The Dark's Kiss

    Brayflox Hard Final Boss - Fury

    1st and Second Bosses of Halatali Hard, Brayflox and Amdapor City - Phantoms on the Lake (loop of the first minute and a half)

    Amdapor City Final Boss - Wrath of the Eikons (Story Quest)

    Halatali Hard Dungeon Theme - Birds of a Feather

    Halatali Hard Last Arena Fight - Beneath Bloodied Banners (Levequest Music)
    (0)

  7. #7
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Pharos BGM would get old really fast, though Amdapor and WP have BGM that would sound great if you loop them.
    (1)

  8. #8
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Looping the songs actually works quite well with many of the dungeons...but others not so much. It would require a bit of work redoing many of the songs to either be more subtle or be quite a bit longer (Mun-Tuy Cellars, for example, is only 59 seconds long).

    That being said, I would love to see it done.
    (0)

  9. #9
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    I believe the response to looping dungeon themes before 2.2 was "No."
    (0)

  10. #10
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Alukah View Post
    Pharos BGM would get old really fast, though Amdapor and WP have BGM that would sound great if you loop them.
    Yeah, I agree. It seems like it would be nice in concept, having the intro music loop simply loop would ruin it for you. I can't help but remember the living hell that was the Monster Plantation ride at Six Flags where the boats got stuck and for 30 min we sat there listening to 'You're invited, to a picnic, at the picnic, humans are allowed!' Ahh make it stop! I'm hearing that song in my head again make it stop!

    If the Pharos song had a continuation rather than a loop however that would be fine. But when it comes to the same thing repeating over and over with no variation to make it interesting, that's something the community here just won't stand for. Ok really bad example, that one.
    (0)

Page 1 of 2 1 2 LastLast