That will loop then? Don't remember if we were told yes it will, but I sure remember a good number of ppl agreed to have that.
That will loop then? Don't remember if we were told yes it will, but I sure remember a good number of ppl agreed to have that.
They would start looping BGMS for future dungeons, but they said they wouldn't change the music of dungeons prior to the 2.2 patch
That's disappointing. Haukke Manor and Amdapor Keep, just to name a couple, have amazing tracks that play when you enter the dungeon.
Also, why does Halatali hard mode get its own theme song but the other hard mode dungeons don't?
All of the hard-mode dungeon music is re purposed music from the original FFXIV (1.23's) soundtrack;
Original Dungeon Theme (Dual-Layered Battle Track for Brayflox/Haukke/Copperbell)
Source: http://www.youtube.com/watch?v=NrJclbenpCA#t=34
La Noscea [Leves/Area Battles]
Mor Dhona [Area Battles]
Chocobo Escort
Behest Boss
(If I can remember which piece of music matches which dungeon I'll edit it in later)
Last edited by Shioban; 06-26-2014 at 08:49 AM.
You could, if you wanted to, make your own loop and play that over the music by muting BGM. Granted, that's going to extremes, but I'd dearly love to play the Easter theme over some dungeon music (or all the time) if I could.
Instance of music, original track name, and where I remember hearing it if I did back in 1.0.
Brayflox/Haukke/Copperbell Hard Theme - The Dark's Embrace ( Dzameal Darkhold Theme)
Brayflox/Haukke/Copperbell Hard Encounter Theme - The Dark's Kiss
Brayflox Hard Final Boss - Fury
1st and Second Bosses of Halatali Hard, Brayflox and Amdapor City - Phantoms on the Lake (loop of the first minute and a half)
Amdapor City Final Boss - Wrath of the Eikons (Story Quest)
Halatali Hard Dungeon Theme - Birds of a Feather
Halatali Hard Last Arena Fight - Beneath Bloodied Banners (Levequest Music)
Pharos BGM would get old really fast, though Amdapor and WP have BGM that would sound great if you loop them.
Looping the songs actually works quite well with many of the dungeons...but others not so much. It would require a bit of work redoing many of the songs to either be more subtle or be quite a bit longer (Mun-Tuy Cellars, for example, is only 59 seconds long).
That being said, I would love to see it done.
I believe the response to looping dungeon themes before 2.2 was "No."
Yeah, I agree. It seems like it would be nice in concept, having the intro music loop simply loop would ruin it for you. I can't help but remember the living hell that was the Monster Plantation ride at Six Flags where the boats got stuck and for 30 min we sat there listening to 'You're invited, to a picnic, at the picnic, humans are allowed!' Ahh make it stop! I'm hearing that song in my head again make it stop!
If the Pharos song had a continuation rather than a loop however that would be fine. But when it comes to the same thing repeating over and over with no variation to make it interesting, that's something the community here just won't stand for. Ok really bad example, that one.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.