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  1. #81
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    Join Date
    Mar 2011
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    Limsa Lominsa
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    1,244
    Quote Originally Posted by Vahzl View Post
    First serious post in a while from me, as the amount of lol on this forum is too much for a little trolly like me to resist, but strap yourselves in, cause here goes:

    Ok, so people have spent a very long time waiting for 1.18 to come out, and as such, have spent this time cramming up into the 50's, performing repetitive daily leves, grinding on the same monsters, visiting the same zones, and basically trying to justify their boredom, as they have entered a stage that isn't even close to completion. Now that 1.18 has arrived, it has brought with it literally thousands of small changes across the levelling spectrum, the world itself and basically little bits here and there to make things easier.

    It has also begun to lay foundations for 1.19.

    Now the problem these players have is that they have put alot of work into their characters, and have been given very little in terms of content to play with until 1.19 rolls in, so from their point of view, it is quite underwhelming, and with most classes being shaken from the ground up, especially the healing and threat changes, alot of players are reluctant to relearn it all, and furiously try to keep up with their old ways, and then throw a fit when it doesn't work anymore.

    However, for those people who are starting out fresh in FFXIV, there is a huge array of things to do now, and the levelling process itself has become far more fun to do. I haven't played it enough since the patch to comment on everything, but I can see that 1.18 is more like part 1 of a bigger patch, which will culminate in 1.19 and 1.20.

    People are very shortsighted when it comes to gaming now, and forget that everything is a learning process. If people were to calm down for a few moments, they would see some very solid stepping stones laid down, guiding us slowly into a better game, one we would be happy to pay monthly for.

    The common theme at the moment is to start again, and something I am doing too, mainly because I don't think we will get race changes, and I just hate being a stupid Elezen.

    So in closing, be patient people, there is more coming, and what has been added so far is really showing us that they are on the right path, it just might be a slightly longer path than alot of people here think.
    WOW, first troll I have ever seen that doesn't lack a brain. Kudos.
    (0)

  2. #82
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This is the most ignorant OP in a thread I have seen yet..

    1.18 feels rushed? You people wanted an Bran Freakin new game in Six months.. The sheer volume of this patch alone is un believable. They should not have been able to do an overhaul this big in less than a year.

    Worse yet, they told you outright that this patch would not be whole on it's own. The big picture for these changes are across THREE patches. I can't believe the balls on some of you people. How can you justify asking for the impossible and then when you actually get it you whine it's not good enough..

    Grow up.
    (3)

  3. #83
    Player
    Xikari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    10
    Character
    Xikari Phoenix
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Azurymber View Post
    I'm assuming SP is messed up since you were supposed to solo with leves and thats not really possible at the moment.

    Gathering leves are messed up because they send you to spots packed full of 40+ agro mobs

    Hate is messed up and people are having problems taking down the major NMs

    there are still issues with the game freezing or disconnecting and you get booted from a raid if you do.

    mp seems unbalanced (this is understandable since they said they would balance out the game)

    While I fully understand the difficulties of implementing a new system there is no real excuse for sticking a bunch of high agro mobs right where a gathering leve is supposed to be done. All that shows is that they didn't consider that when creating the patch which essentially means it is rushed. I realize people will say "give them time, 1.19 is the fix-it-all patch" but honestly, its been almost a year. The quality of patches is continuously disappointing. So please in the future, just postpone release for a month and fix things. the little things DO matter and do effect how people perceive the game.
    First, there's a nice SP bonus at the end of levequests now, so it is easier to level solo than it was.

    Second, Is this a high ranking gathering leve, and is this one or many? If its high ranking, I'm not surprised that there's 40+ aggro mobs out there. Things tend to get more challenging as they get higher in rank. The placement might not be seen as a mistake at all.

    Hate has changed, it is not as messed up as it was before. People just need to have enough common sense to go out and experiment with the abilities available. There's just a little bit of a learning curve involved. I feel that although it has improved, its going to need tweaking along with a lot of other things. It will probably never reach everyone's idea of perfect though, since its impossible to please everyone.

    No comment on disconnecting or freezing, as I haven't had any issues with the game doing that.

    In all of the years I've been playing mmos, I've never seen one come out with a major patch and not have to do some hot fixes later. Its like when you write a paper and don't notice any typos, but someone who has never seen the paper comes up behind you and sees it right away. A lot of things aren't going to be noticed by those working on the patches, and only brought to their attention once its live.
    While its good to point out these mistakes to SE so they can get around to fixing them, its a bit shortsighted to expect perfection as soon as a major patch comes out.

    -edit-
    Sorry, forgot about the mp comment. Yes, I was running out of mp faster when I first started casting healing spells after the patch. Seemed unbalanced until I adjusted my casting to not spam the same obscene amount of cure spells as I was. Now I'm not having too many issues with it. If you are, try for the time being resting for a bit between mob pulls. Mana regen might take a bit, but a least we have one now. :3
    (0)
    Last edited by Xikari; 07-25-2011 at 07:41 AM. Reason: forgot to comment about mana cost changes

  4. #84
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xikari View Post
    First, there's a nice SP bonus at the end of levequests now, so it is easier to level solo than it was.

    Second, Is this a high ranking gathering leve, and is this one or many? If its high ranking, I'm not surprised that there's 40+ aggro mobs out there. Things tend to get more challenging as they get higher in rank. The placement might not be seen as a mistake at all.

    Hate has changed, it is not as messed up as it was before. People just need to have enough common sense to go out and experiment with the abilities available. There's just a little bit of a learning curve involved. I feel that although it has improved, its going to need tweaking along with a lot of other things. It will probably never reach everyone's idea of perfect though, since its impossible to please everyone.

    No comment on disconnecting or freezing, as I haven't had any issues with the game doing that.

    In all of the years I've been playing mmos, I've never seen one come out with a major patch and not have to do some hot fixes later. Its like when you write a paper and don't notice any typos, but someone who has never seen the paper comes up behind you and sees it right away. A lot of things aren't going to be noticed by those working on the patches, and only brought to their attention once its live.
    While its good to point out these mistakes to SE so they can get around to fixing them, its a bit shortsighted to expect perfection as soon as a major patch comes out.

    -edit-
    Sorry, forgot about the mp comment. Yes, I was running out of mp faster when I first started casting healing spells after the patch. Seemed unbalanced until I adjusted my casting to not spam the same obscene amount of cure spells as I was. Now I'm not having too many issues with it. If you are, try for the time being resting for a bit between mob pulls. Mana regen might take a bit, but a least we have one now. :3
    1. im guessing you either haven't done leves yet or haven't done them in the past.
    2. its multiple gathering quests. obviously unintentional because new mob placements have also made some quests impossible to complete (and not cuz of mobs but cuz they built a camp ontop of a part that would lead to an instance?)
    3. hate algorithms are kinda messed up.....
    4. hot fix implies they fix something within a week. thats not how XIV works, it leaves a problem for months. So thats kinda diff than other mmos that are like "yeah theres a problem -fixes-"
    5. mp makes it so you have to /sit between battles if you try to solo high level meelee stuff, even with high level hp regen abilities like bloodletter. this is b o r i n g
    (0)
    Mew!

  5. #85
    Player
    Xmbei's Avatar
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    Mar 2011
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    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Azurymber View Post
    1. im guessing you either haven't done leves yet or haven't done them in the past.
    2. its multiple gathering quests. obviously unintentional because new mob placements have also made some quests impossible to complete (and not cuz of mobs but cuz they built a camp ontop of a part that would lead to an instance?)
    3. hate algorithms are kinda messed up.....
    4. hot fix implies they fix something within a week. thats not how XIV works, it leaves a problem for months. So thats kinda diff than other mmos that are like "yeah theres a problem -fixes-"
    5. mp makes it so you have to /sit between battles if you try to solo high level meelee stuff, even with high level hp regen abilities like bloodletter. this is b o r i n g
    hmmmm this really sticks out to me... They are making this for new player that didnt know the old system so they wouldn't be super biased like you and some other's are so that point is invalid... because what are you going to tell a new player that is oh wow this is a cool bonus at the end of a leve! you: "Oh no it's horrid should of seen it pre 1.18 when all there was to do was levegrind and behest! those exploitable rewards were amazing!"
    (1)
    Xeto Milanti Bei

  6. #86
    Player
    Tempestmoon's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    With game changing changes like this there is going to be some bugs, There is going to be multiple adjustments and balancing in the future. It's just not possible to expect, predict and act on everyone's play style before it is implemented. Come Patch 1.19 current issues will be fixed. More balancing will be done. More improvements will be made. With that patch, more things will come up. They always do.

    Just go with the Flow, SE has a new direction and it is the right one. A few more patches and I believe we will be well on our road to a happy game for everyone, (other then the people that are never happy regardless)
    (0)

  7. #87
    Player
    Kyant's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    59
    Character
    Kyant Nryasi
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Azurymber View Post
    1. im guessing you either haven't done leves yet or haven't done them in the past.
    2. its multiple gathering quests. obviously unintentional because new mob placements have also made some quests impossible to complete (and not cuz of mobs but cuz they built a camp ontop of a part that would lead to an instance?)
    3. hate algorithms are kinda messed up.....
    4. hot fix implies they fix something within a week. thats not how XIV works, it leaves a problem for months. So thats kinda diff than other mmos that are like "yeah theres a problem -fixes-"
    5. mp makes it so you have to /sit between battles if you try to solo high level meelee stuff, even with high level hp regen abilities like bloodletter. this is b o r i n g
    for #1... I'm guessing you haven't done leves in a while that haven't exploited the loophole at Broken Water. Otherwise you would realize that for higher level players who did leves as the were intended to be done (for the good of eorzea) have not experienced any change in SP. In fact, there is a slight increase in the SP per leve reset. I have a sample of 13 r40 leves and 1 r30 leve as reference (my friend monitors his SP like a hawk lol).

    #2... SE stated before that they wanted to team gatherers and fighters together. That is why fighters can share leves with gatherers... I can only assume this is for protection. Anyway, it sounds like you want gatherers to have a free pass to r50. It SHOULD get harder at higher levels. Learn to pick your battles and do the leves that are safe. Also start gathering outside of leves, whenever you see a node in your daily travels or other leves.

    #3... please explain what you mean by this. Are you talking as a tank who has too easy of a job? as one who has too hard of a job? as a mage who keeps getting hate? At r21, I was main healing a tank who wasn't even using provoke or taunt and I only get hate once or twice over the span of 2 hours. At that level, hate is maybe too easy to control. Also, there aren't any complex algorithms involved... it is all 1 for 1. 1 damage = +1 hate. 1 hp cured = +1 hate. Just have the melee jobs equip Second Wind, Bloodbath, and other healing abilities to heal themselves more and you won't have many hate problems. It is a game, after all, and requires strategy and skill.

    #4... I don't know what major problems you are talking about, and I'm sure many people would agree with me. There are a lot more people playing the game than checking this forum, and those who are unhappy always have the loudest voice. Please don't jump on the bandwagon and say that there are mysterious "errors" out there without being specific. A lot of times people are vague because they know if they say it clearly, they know that others will easily shoot it down.

    #5... solo as a mage is difficult for extended periods of time, but in a short time a mage can spam all mp and be pretty impressive. Is that not a fair trade-off? Is it not realistic to the fantasy world? Mages have always been known to run out of spells. It is their one downfall. The upside is that they can do a lot in a short amount of time before spells run out. As for a mage that is in a party, it isn't so bad. tank jobs have a much easier job of curing themselves [than in FFXI], so mages do have help healing. To this day, every time people talk about MP problems, I do not understand because I do not experience these problems. I attribute that to my mp management skills. Mage is an intellectual profession and a lot of the fun in the job comes from assessing the situation, managing resources, and making the smart choices.

    I'm not saying you aren't smart, or don't know the hate algorithms, or don't do leves the right way, or anything like that. I'm just saying that you are not adapting. The world is an ever changing place, and so is Eorzea. Those who live on are remembered, and those who fall by the wayside are forgotten. Sometimes change is bad, sometimes it is good, but it will come none the less. Living and playing through it will make you a better person, a better character, and most importantly, it will give you the feeling that the game is something bigger, something evolving, something magical... and in the end, that feeling of awe and shock... that way of remembering a game, is what seperates a good game from a bad one. (sorry that last bit was off topic).
    (2)
    Last edited by Kyant; 07-26-2011 at 12:15 AM.

  8. #88
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    For you guys flaming Azurymber, remember that he is one of those most constructive posters on this forum. When someone like that raises a concern.. it's time to listen.
    (1)

  9. #89
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
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    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    heh a concrete poster or not, I felt that this is a another thread of people who do not want to accept the changes that was made.

    i am too frustrated but in all the midst of it i began to realize is become pretty much more awesome that before.

    Solo grinding have been given an option, i could get 40k SP in a day and still do now as a Solo or by Group.
    (0)

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